r/AutoBattler

▲ 12 r/AutoBattler+3 crossposts

How about this as the opening for the level?🙇

The curtain slowly rises, followed by a simple animation of the boss spreading its wings. The camera then quickly zooms out as your cards enter the battlefield, and buttons appear on screen. Tap to start the battle.

That’s the basic flow of combat. 😄

The game is currently in active development and will support English in the future. We expect to launch by the end of the year, so feel free to add it to your wishlist if you like it!

Thank you so much. https://store.steampowered.com/app/3060830?utm_source=reddit

u/Blind_1395 — 1 day ago
▲ 15 r/AutoBattler+4 crossposts

Playtest open for my new upcoming arena battles + management game

Hello ! I am Franz, solo developer of Eslabong, an upcoming Arena combat + Club management.

The idea of the game is to fight battles, either controling one of your fighters or setting tactics and letting your team battle it out.

Yesterday I opened the first public playtest on Steam, and would love to get feedback from people from this community: people that love autobattlers like i do.

The game is in active development so you may encounter bugs. Also I am adding more and more features to make the management and autobattler side better and more fun.

Steam link in comments.

Thanks for checking it out!!!!

u/Franz10 — 3 days ago
▲ 29 r/AutoBattler+5 crossposts

I made a zero-to-hero tactical autobattler and the free demo is finally out

Hey everyone!
I’ve been solo developing a game called HeroInc, and the free demo just released on Steam.

It’s a tactical roguelite autobattler where you start as an ordinary human in a city full of enhanced heroes. At the beginning you’re weak, unknown, and struggling to survive but each run lets you build your character through upgrades, encounters, and risky choices.

The game mixes:

  • Tactical autobattler combat
  • Zero-to-hero progression
  • Roguelike runs
  • Character enhancements
  • Random events & decisions
  • Different build paths

The demo is around 30–60 minutes long and I’m currently collecting feedback to improve the full release.

Would love to hear your thoughts on the combat, pacing, balance, or overall progression feel.

Steam Demo

u/Arefnue — 6 days ago
▲ 15 r/AutoBattler+3 crossposts

Joker会给自己施加疯狂,并获得场上所有疯狂层数的狂怒。

疯狂体系的核心卡,可利用友伤多次触发加狂怒

大家觉得怎么样呢?😄

u/Blind_1395 — 9 days ago
▲ 18 r/AutoBattler+2 crossposts

BIG NEWS! Our roguelite auto-battler where your deck prints itself now has an official demo!

🤖 Play the demo on Steam: https://store.steampowered.com/app/4321920/Topdeck_Automat/

In Topdeck Automat you are a brave printer robot, reprogrammed to fend off the alien invasion. Combine hundreds of cards with custom upgrades and infinitely stackable modules to discover broken builds!

Thanks to tons of feedback from our playtesters we’ve been updating the game non-stop the past few months (full patch notes in the Steam announcement). As a team of 2 who previously made the billiards roguelike Rack and Slay, any feedback or wishlist click means the world to us. Thank you for taking a peek! ♥️

u/Nachtfischer — 14 days ago