r/AllThingsDND

Image 1 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
Image 2 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
Image 3 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
Image 4 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
Image 5 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
Image 6 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
Image 7 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
Image 8 — The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic
🔥 Hot ▲ 168 r/AllThingsDND+5 crossposts

The Graveyard Golem (CR 4 & 12): A Towering Undead Born from Tombs and Bones, Stitched Together by Death Magic

Graveyard Golems are massive undead hulks born from places steeped in death. They rise from graveyards and ossuaries where bones, broken tombstones, rusted iron, and coffin wood merge into a single body held together by necrotic will. Most appear on their own when a burial ground becomes saturated with unrest, turning the remnants of the dead into a relentless guardian that crushes anything disturbing its resting place.

Some necromancers manage to bind these creatures, using them as monstrous sentries or siege engines. In ancient necropolises or sites filled with powerful remains, even greater versions can form, known as Mausoleum Colossi. These towering horrors are shaped from stone, bone, and centuries of accumulated death, and their presence turns any graveyard into a battleground.

These creatures are from Undead & Undead: The Ultimate Undead Handbook for 5E and the 2024 Edition available on DriveThruRPG!

Undead are more than shambling corpses and skeletal minions. Undead & Undead is your complete guide to raising the dead, commanding their power, and unleashing them in terrifying new forms - from restless spirits and cursed warriors to spectral lords, zombie dragons, and necromantic abominations.

What’s Inside?

  • 90+ Undead Statblocks – From crawling hands and soul wisps to deathpriests, banshees, mummy sovereigns, and lich gods. Each entry includes optional traits and variants to customize your encounters.
  • Undead Lair System – A scalable, flexible system to turn crypts, cursed cities, and haunted ruins into deadly environments. Includes thematic traps, lair actions, environmental effects, and more.
  • 50+ Magic Items – Cursed relics, necrotic weapons, undead-bound artifacts, and forbidden tomes designed to horrify or empower.
  • Customizable Templates & Traits – Easily create unique undead with variant traits, thematic abilities, and storytelling tools for every archetype.
  • Campaign Tools – Includes undead cult generators, random encounter tables, unholy rituals, haunted visions, and apocalyptic plot hooks to fuel your adventures.
  • VTT & Art Resources – 60 art handouts and 45 VTT tokens to bring your undead encounters to life, whether in person or online.

You can find more of my creatures and manuals on DriveThruRPG, via Linktree, or by visiting r/JonnyDM for previews and standalone content.

If you want even more options, I also have a bundle of small D&D manuals available on DMsGuild.

More content is on the way! 300+ Mythological Items for 5E and 2024 launches on Kickstarter around May. You can follow the campaign to get notified when it goes live. The project includes a physical hardcover and printed editions of my previous manuals.

u/jonnymhd — 6 hours ago
🔥 Hot ▲ 51 r/AllThingsDND+2 crossposts

Another Hot Tiefling [Art]

NGL this is probably one of the the best pieces I've ever done, and it wasn't even a commission! There's not enough tieflings out there with green skin i think, which misses out on so many possibilities! Ming here is a bard who is inspired by jazz room performing singers. Of course as a bard she uses seduction to make sure she always gets her way, and with Beauty like this who can blame her?

Also i used my recent dragon head to make a logo to add to the bottom of my stuff in addition to my signature. I probably wont be posting it by itself but LMK what you think of that too!

u/WolvesDenTavern — 30 minutes ago
▲ 26 r/AllThingsDND+3 crossposts

Infernal Armor - Magic Item (Very Rare)

✨New amazing armor!!!✨

Visit Tales & Taverns for tons of adventures, creatures, races, classes, quests, mini-games, tavern games, monthly miniature giveaways, and more than 800 pages of UNIQUE DnD content!!

u/byTalesAndTaverns — 7 hours ago
▲ 6 r/AllThingsDND+1 crossposts

I need advice on my homebrew DnD game.

Okay, getting right into it, I don't play with levels, and most game rules are more like guidelines. I (19f) have been playing DnD since I was twelve with my older brother, when I was fifteen, I DM'd my first campaign and I hated it. It was too stressful to flip through every rule book, and I have dyscalculia, which made the math's part really difficult. Long story short, I gave it a second try, and decided that I'd stick to the stats part, but I would makeup the rest as I went.

For the most part, nobody had any issues with it, especially not in high-school. Since then, I have DM'd around seven or eight campaigns, and I've loved it! I've worked out how I enjoy DMing, and I've spent plenty of time taking notes and building up my homebrew rules.

Anyway, my last campaign finished late November in 2025, and my players seemed to love my system of letting the players dictate the magic system. Essentially, I let them decide how/why their spell works or doesn't work, my rule is, if you can describe why it does/n't work in the RP world, and role high enough, anything goes. (Last game, if you wore red silk, fire magic had less of an effect). I also use this against them, it isn't just letting them get away with whatever they please. What works for them also works for their enemies, and I keep notes on their rules for later, which means I can surprise them with their own worldbuilding, along with whoever's role made it official.

I recently asked about if any of them were interested in doing another campaign soon, and most of them seemed totally down, except for three players, one because they had moved to a different city (fair enough), another because of their job as a nurse (totally understandable), and the third just went off on me in private messages saying that he (21m) would never play a campaign I DM'd again because he hated my magic system, even though he was playing as a half-orc ranger who never used magic, and claimed he never played magic characters.

He also said he hated my dungeon roleplay, specifically, my traps. To explain, I don't have immediate roll and damage traps, nine times out of ten, I give my players what I call 'click' moments. There is an obvious indication of a trap being set off, and I give them a moment to try to work out the trap, how to dismantle it, etc. I thought it made for a more immersive game, and over the years I've gotten a lot of positive comments on it, especially from more experienced players. Apparently he ALSO had an issue with the fact that during long game sessions, I would set long rests and give my players like fifteen to twenty minutes to check their phones and eat food and go to the bathroom. I just think it's nice for player like me that get FOMO when they have to use the bathroom during a long session, especially as someone who has and understands the anxiety that comes with it.

He said my kind of DMing was 'immature', and 'completely overdramatic'. I will admit that I enjoy having dramatic campaigns, especially because most of my campaigns will carry on for months unless they're small story quest games, that I hardly consider a campaign, (I personally consider longer games campaigns, because I grew up being told that Halo had campaigns, while COD had backstory games). I will also admit that I'm not overly great at doing voices, I find male voices more difficult for obvious reasons. It took me totally off-guard because he said that it was a great campaign in the group chat when it had originally ended.

I just want some more opinions on this, because I'm really not sure what to do. I've never really had anyone outright be mean about any of my campaigns, or not like them except for my first campaign before my own take on the game, which nobody enjoyed, least of all me. I actually played a version of my game with most of them and they said it was so much better now that all of us were actually having fun. What do I do? I'm just really confused and taken off-guard.

reddit.com
u/Particular-Gas1134 — 1 day ago
🔥 Hot ▲ 286 r/AllThingsDND+7 crossposts

Golden Dragon Head

Dnd Does not have much art of golden dragons. If you google for it you'll find maybe 6 accurate pics among the multitudes of inaccurate thoughtless depictions that bear no resemblance to dnd's actual dragons.

So we here at the Wolves Den Tavern have done our part (while working on our Waterdeep dragon heist + keys to the golden vault mashup) to add to the accurate and human made art of the hyper specific and majestic form of ACTUAL (Forgotten realms) golden dragons.

u/WolvesDenTavern — 3 days ago
▲ 44 r/AllThingsDND+3 crossposts

Runestone Tablets, scaling Norse relics | Mythological Items

Hello, fellow adventurers! Today, we are excited to share the entry for Runestone Tablets, scaling Norse relics from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in May! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases.

Have a great day, and much fun in your adventures!

u/MythosChronicles — 2 days ago
▲ 4 r/AllThingsDND+1 crossposts

Looking for a dnd campaign

I’ve been into dnd for a while now, but have not found a campaign to actually play in I’ve been on dnd beyond and have a character sheet. I’m new but learn fast and have a little prior experience lmk if you need a player! :)

reddit.com
u/Plenty-Cartoonist-29 — 2 days ago
▲ 14 r/AllThingsDND+1 crossposts

[OC] Meet DAD (So I Married a Murder Hobo)

Meet DAD
Strength: Being the sensible one of the Family (He’d say his sword arm) 19 on his character sheet.
Flaw: Wants his daughter to think he’s cool
Worst Habit: Not listening to his wife

See his Paternal instincts at work in SO I MARRIED A MURDER HOBO: https://patreon.com/conceptualheist

u/jaydici — 1 day ago
▲ 1 r/AllThingsDND+2 crossposts

Advent's Amazing Advice: Dragon of Icespire Peak, A Mini-Campaign Fully Prepped and ready to go! (Part 2b Dwarven Excavation) (2026 Update: Now with Pre-Session DM Checklist)

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

*New 2026: For 2026, I'm updating all my old work to include a Pre Session Checklist that will include a list of all miniatures you may need, maps, handouts, possible loot, a link to a playlist, and more to make it even easier to start your session!

So, your Adventurers are a bit shaken up after encountering a Manticore? Why not keep things simple and get a bit of gold for warning some miners about the Dragon? Alas, things never go as planned, because once your players arrive at the excavation site, they'll be enticed with magic items to explore and clear out a long-forgotten temple. Will they choose to do their mission and nothing more, or will they venture forth? If so, what perils could await inside?

Without further ado:

Included in The AAA Collection is:

  • Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and spots to mark HP
  • Custom Maps of Dwarven Excavation
  • (New) Pre-Session DM Checklist

Dragons of Icespire Peak:

Over 8 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

u/Reality_Thief2000 — 22 hours ago
▲ 3 r/AllThingsDND+1 crossposts

First Time Co-DMing a Homebrew Campaign: Advice?

I’m about to start co-DMing with a family member, and I’m not totally sure what that dynamic is supposed to look like. The homebrew campaign is mainly theirs, and I’ll be helping with organizing, planning, and possibly playing some of the NPCs.

I’m excited, but since I’ve never really co-DMed before, I’m not sure how to divide responsibilities or make it run smoothly without stepping on each other’s toes.

For anyone who has co-DMed before, what worked well for you? Any advice is welcome!

reddit.com
u/DmwithMae — 3 days ago

Winter City Battlemaps

Enter a fortified winter city built to endure extreme cold, featuring ice-hardened walls, enclosed markets, and heated infrastructure. It serves as a strategic trade hub for northern caravans and a bastion against arctic threats.

Welcome to the Winter City! This map pack features 8 total maps, including Winter City Streets, Ruins, and Villages!

View the full map pack here: https://www.patreon.com/posts/winter-city-free-155286626

u/LostTrailsMaps — 2 days ago
▲ 4 r/AllThingsDND+2 crossposts

Good chase sequences

I’d like to talk about an oft unused mechanic in DnD that I think DMs ought to use more: chase sequences.

RAW chase sequences have some odd mechanics limiting how often you can dash so that your constitution matters.

Also raw REALLY wants you to use complications to spice things up.

As a dm I don’t like either of these things. Complications feel wrong and impersonal this way. So here’s my thought (and perhaps this isn’t as novel as I think):

Every chase sequence needs a reason to do something other than dash. This is where complications come in. every time a player dashes THATS when you use a complication table. It makes an opportunity cost to dashing that is way more interesting than exhaustion.

What do you guys think? How do you (or your dm) run chases? How can a dm make a chase sequence more engaging in your opinion?

reddit.com
u/WolvesDenTavern — 4 days ago
🔥 Hot ▲ 84 r/AllThingsDND+1 crossposts

Ghost Village 48x27 Battlemap by Runebear Cartography

Hey there Dungeon Masters!

Here's a map of an eerie abandoned village to include in your campaign! I believe some sort of digging or burrowing monster would serve well here, utilizing the town well and the various holes in the shack floors to ambush players.

For more maps like this (currently 50% off) consider joining my Patreon, where you can finded hundreds of versatile maps for as little as $5 a month!

https://www.patreon.com/posts/ghost-village-155794965?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

u/RunebearCartography — 5 days ago

Why you never anger the healer.

Okey i have a campaing were i am the healer of the group (cleric) and today i abdolutely shined.

First we got a town were people were under a curse of apathy (i dont know your Word for that sorry) and we Broken the curse but this also make that some ghouls also afected by the curse and were not doing anything, start being violent.

Fighter human gunsliner decided to shoot uses all his bullets and climbed the roofs to scape and get to our friend at the port.

Fighter Elf and artificer, were literaly defending the ship at the port

I (tabaxi cleric) just when into the street as much as posible ghouls as i could It ended Up with the most of them.

I just had a Doom moment. And protected like a last stand the entry to the building we were using to treat the people (that stoped eating and drinking because of the curse) from the ghouls because It was the right thing to do. Also i oathed myself to do It and protect the inocents people from this Monsters.

My party ended defending the ship got with the gunsliner that got more ammo and gunpowder reloaded all his weapons and the sheer absolute LUCK I has today whole they were coming i ended the enconter.

I endured so many rounds of combat just protectibg the line what am i saying I WAS THE LINE.

That when they got there they Saw me the cleric covered from head to boots in ghouls Blood my Magic axe in hand and the Magic SHIELD in the other. Over 30 ghouls arround her. All destroyed all killed.

My dm just got surprised for my acctions of not running but protecting those that need It.

So Next city we got (same sesión) we went to the blacksmit for me to finally repair my armor.

I did all that with no armor over only the SHIELD. And the anger of a chaotic good player.

reddit.com
u/fenix3legion — 3 days ago
▲ 22 r/AllThingsDND+4 crossposts

The Super Duper DnD/RPG playlist compendium gains its own post since it’s being regularly updated!

Super Duper DND Playlist Compendium

Here’s all playlists I collected, from different users across Spotify and Apple Music. All genres covered, from horror to fantasy. Enjoy!

PLAYLISTERBR - Follow on Spotify

Sci-Fi Atmospheric: Spotify | Apple Music

Dreamy: Spotify | Apple Music

Disturbing: Spotify | Apple Music

Mesmerizing: Spotify | Apple Music

Eerie: Spotify | Apple Music

Hypnotic: Spotify | Apple Music

Haunting: Spotify | Apple Music

Suspenseful: Spotify | Apple Music

Unsettling: Spotify | Apple Music

Unnerving: Spotify | Apple Music

Magical: Spotify | Apple Music

Exotic: Spotify | Apple Music

Futurebleak: Spotify | Apple Music

Gloomy: Spotify | Apple Music

Demonic: Spotify | Apple Music

Despairing/Relieving: Spotify | Apple Music

Daunting: Spotify | Apple Music

Horrifying: Spotify | Apple Music

Synthwave: Spotify | Apple Music

Cyberpunk: Spotify | Apple Music

Retrowave: Spotify | Apple Music;

PLAYLISTERBR2 - Follow on Spotify

Dark Isolation: Spotify

Dark Future: Spotify

Nightmarish: Spotify

Future Nexus: Spotify

Tormentor: Spotify

Abysmal: Spotify

Outgamers: Spotify

Synthpunk: Spotify

Post Apocalypse: Spotify

Apocalypse: Spotify

Syntheticity: Spotify

Tenebrosity: Spotify

Thanatology: Spotify

Anxiety: Spotify

Teratology: Spotify

Pyromania: Spotify

Bushido: Spotify

Conspiracy: Spotify

Phobia: Spotify

Cosmogony: Spotify

Mythology: Spotify

Futurology: Spotify

Taumaturgy: Spotify

Criminology: Spotify

Demonology: Spotify

Chiromancy: Spotify

Technocracy: Spotify

Necromancy: Spotify

Neuromancy: Spotify;

DIMITRI DE ALENCAR Follow on Spotify

Follow his page for the playlists, which are at the bottom of the page. Each one is in the 3-4 hour range and they are:

Dungeon Crawling: dark ambiences for setting the mood for exploring labyrinths/caves/catacombs or dark forests etc.;

Crossing The Ocean: for pirate-themed adventures, or any campaign heavy on nautical/river combat; In The Village: when the group reaches a town, tavern or trading outpost, for generally pacific encounters with villagers and townspeople;

Ruins and Temples: to set the appropriate mood when in sacred places, sacerdotal houses, monuments or exploring sacred ruins, magical buildings or dealing with entities from other planes;

Heroic Fight: for epic battles against powerful dragons, mages, demons or armies, or situations that require heroism from the PCs;

Distant Places: for travels far away from the group’s places of origin, be it distant kingdoms or towns or even other planes.

NEW The Magical Forest: be it when looking for a legendary unicorn or a reclusive mage, the woods can be full of wonders… and dangers.

If you want to go really dark, try the playlist called DARK AMBIENT

Ambient Retrowave: you just landed at Gliese IV, an apparently abandoned planetoid which was a penal colony. As you explore the place, you feel that you’re being watched by someone… or something.;

Instrumental Retrowave: enemy fighters breached the outer rim, and all fighters from your brigade are launched to battle. Like a menacing swarm approaching, you see bogeys right and left that you have to engage;

Synthwave Selection: you are in the biggest space station in the quadrant, looking for your undercover contact. You have to find them first, searching in luxurious halls, rusty and half lit corridors, crowded gateways and suspect entertainment places. Bring your own oxygen though.

Eerie Sci Fi: your space freighter was boarded by a ship from unknown origin. You hear the hiss from hatches being opened. Will the newcomers see you as allies or foes… or food;

If you want to go for a space opera mood, try the one called SPACESURF

Follow these profiles for more thematic playlists:

https://open.spotify.com/user/313hrgql36wuo6akp3kqvrcwr3di

https://open.spotify.com/user/312vk67n2vp6zmeecyfkvbeffbry

reddit.com
u/itsachillaccount — 6 days ago