r/A3AntistasiOfficial

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Hey everyone!

Finally, the third expansion for the Adaptive Arma Supports (AAS) framework is now live: AAS - Artillery.

Instead of wrestling with the vanilla support menu, this mod gives you a tactical tablet to call in heavy indirect fire. I built it to hook directly into the Antistasi economy (among others). Whenever you call a fire mission, it automatically deducts € from either your Faction or Personal funds. Server admins can configure the prices, meaning a basic smoke screen is a cheap tactical option, while a full MLRS barrage is a massive late-game investment.

What you get:

  • 8 Distinct Fire Missions: Ranging from basic 82mm infantry mortars to heavy 155mm Howitzers (firing DPICM airbursts and scatterable ADAM/RAAMS minefields to ambush armor), all the way up to 230mm MLRS rockets and White Phosphorus.
  • Smart Targeting UI: Like in the Airstrikes module, paint a target with your laser designator or use the tablet's map datalink. The system includes a clean folder-based menu to pick your shells.
  • Immersive FDC Radio Comms: Fully voiced callouts. You'll hear the FDC confirm and communicate, and give you a "Splash" warning right before impact so you know exactly when to duck.
  • Highly Optimized: I built custom, 100% native scripts for the WP, minefields, and airburst effects. You get massive, terrifying explosions without needing to force your server to download bloated particle mods. (Plus, the WP natively hooks into ACE3 fire damage if you use it).

You can grab it from the Workshop here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3717486591

(Note: It requires the base AAS - Core mod to run).

Let me know what you people think of the new toys. Enjoy the fireworks! 💥

u/AAS-MOD — 14 days ago

[OPEN TO PLAYERS] New Organized Antistasi Ultimate Campaign + 24/7 server

We recently launched a new Antistasi Ultimate campaign on Chernarus 2020 and are looking for more players. Now is a great time because we're very early in the campaign.

The video clips are from our opening session where we were over-ambitious and tried to take a well-fortified outpost with limited supplies and ended up getting wiped out by reinforcements on the first attempt.

We run two concurrent Antistasi campaigns. One is part of our organized weekly Combat Ops sessions and the other is for our 24/7 Antistasi server.

Weekly Combat Ops

These run every Friday and typically last around 2.5 hours with 8–15 players. Over time we've steadily become more and more organized and now we operate in small, independent squads executing on coordinated objectives. We are not "milsim," but we aim for enough structure and battlefield effectiveness so things do not devolve into chaos on nearly maxed out difficulty settings. It creates an immersive and challenging experience without unnecessary overhead.

24/7 Antistasi Server

The 24/7 server is there for more Antistasi between weekly sessions. It runs a separate map and campaign from Combat Ops but uses the same modlist. It's more relaxed and less structured.

About Us

Our community is mature. Many of us have careers, families, and limited gaming time. To maximize the time we have, we do not require mandatory training. We also don't have attendance requirements. Show up when you can and have a good time. Showing up consistently does have benefits as it will allow you to gain access to leadership and pilot positions.

We are currently open to new players. You are welcome to join our weekly Combat Ops every Friday, hop into the 24/7 server at any time, or both.

No Experience Required

We keep things streamlined enough that new players can join ops right away and learn while playing instead of having to go through mandatory training. Our community is very helpful and we welcome players who are new to Antistasi or even new to ARMA in general.

How To Join

  • Join our Discord (or killsport.net)
  • Follow the setup instructions that are posted.
  • Show up for the op at the time posted and we'll walk you through the rest.
u/out_looking_in — 9 days ago
▲ 6 r/A3AntistasiOfficial+1 crossposts

Hey everyone, I host a weekly server with me and about 10 of my friends, a couple I’ve made from this sub-Reddit. We’re a unit called Joint Crisis Intervention Command (JCIC) and we’ve just started a campaign on Tanoa and we’re looking for more recruits, veteran or new.

Everyone’s friendly and it’s semi/serious. We have a laugh at base and then lock-in during a fire-fight.

There’s a loose command structure, mostly based on veterancy.

Comment here and I’ll give you a DM if you’re interested

It’s 18+ and TeamSpeak 3 is required

u/jonny_alex — 10 days ago

So after many years and many tries at running and playing Antistasi (we normally only get one town and one outpost before we are playing something else, short attention spans.) we are absolutely loving it. We are aiming for full 100% completion.

But, we recently conquered a few airbases and we acquired the Radars and MIMs. They're really snazzy we have them set up at HQ and Airbases cause of the range of them, but sometime we notice they don't fire if they're too far back.

Is there a limit on how far they can reach and or be spawned in because obviously they unrender/despawn if we are too far away.

What is the ideal range to leave them at when we are attacking outposts and airbases?

Thanks!

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u/AvisYew — 11 days ago

So I have been experimenting different starting kits (with vanilla plus mods, I fear CUP will contaminate loots and simply don't like RHS-complications), and having trouble to find a fun kit one. What are your thoughts?

I have tried:

  1. Makarov pistol only: they are pretty good, given that they can't shoot far, pocketable and remain useful even to mid-game as a sidearm (if you don't go for FP45 Liberator).

The downside is that a pistol is generally most restrained civilian firearm IRL, so getting plenty of pistols is less likely.

  1. Any SMG/low-tier assault rifle: that is vanilla Antistasi loadout, and gives police-class enemies one fewer reason to exist, not to mention sourcing them IRL is difficult.

  2. Bolt-action rifle/shotgun: they are great as starters (CZ 584 Kozlice shotgun/rifle is good fun), more available to civilian, and versatile.

But the thing is they are dropped once you get hands on police SMGs and rifles, which is pretty much first engagement in first 30min...the more players there are, more demand on better weapons, the later they are dropped, but they just don't last long. I kinda hope my delicate choice of starter weapons get used more and appreciated more LOL

So any experience on choosing a starter kit? Thanks in advance!

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u/No-Total2630 — 9 days ago

I keep thinking im doing everything right, but simply exiting my current vehicle will turn undercover mode off and I subsequently got lit up. This also happened while I was carrying rope from a car but luckily no enemies were around me at the time. I do not feel safe at all when I am undercover, is there an actual guide to undercover mode other than Antistasis github site?

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u/Adventurous-Shock826 — 10 days ago

How can I deal with AI in vehicles?

Just had an AI in an APC, I killed the gunner and wanted to take the APC with me, I shot 4 mags of M855A1 at the driver from the window, then when I couldn't kill him I just decided to blow up the APC with HEAT, I shot at the driver side and the driver just got out unphased and proceeded to pepper me with bullets

How can I kill the drivers so I can take the vehicles for myself? Or at the very least, how can I safely disable or destroy a vehicle with AI in it?

reddit.com
u/ImFluffs — 9 days ago

Antistasi vs ultimate

Gday, I recently got back into arma 3 specifically antistasi ultimate. Back when I started playing ultimate it and the community antistasi were basically the same minus you could create load outs for your troops in ultimate. Flash forward to present day and ive seen a few folk mention stuff about a town system being different and a few other things so I was curious as to what the differences between the two really are and what people think is better between the two. Any explanations and opinions would be appreciated, thank yas and I hope yas are havin a good day

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u/MrAnderson102 — 6 days ago

Server Requirements in 2026

sup guys! completely new to arma and have managed to rope in about 6 or 7 other people into playing antistasi with me. im considering going through a server host so i wont need to run it on my one and only machine. how much ram would be needed? i've seen people say 6 is okay but some people say more. thanks for reading!

reddit.com
u/pixelprophet14 — 7 days ago

AAS - Logistics & Transport | for Antistasi

Hello everyone, just released the AAS - Logistics & Transport expansion for the Adaptative Arma Supports framework.

As the other AAS modules it hooks into the Antistasi economy (any version), securely deducting from your Faction or Personal funds based on your settings.

What it adds:

  • Tactical Transport (Standard & Heavy): Use your tablet to draw a multi-waypoint flight path to avoid known enemy AA. Helicopters fly low (customizable altitude) and use custom logic to prevent classic crashes during insertion. You can even redirect the pilot mid-flight!
  • Slingload Deliveries: Call in vehicles, ammo crates, radars, SAMs or anything dropped directly onto your smoke markers by helis.
  • Deployable Compositions: Call in entire structures (Roadblocks, FARPs, Mortar pits, Drone Stations) in a container. You can move and rotate the container, then "unpack" it into a full build. (Includes a 60-second "repack" grace period if you mess up the placement).
  • Immersive Comms: Fully voiced pilot radio chatter that dynamically updates you on ETAs, approaches, and touchdown clearances.
  • Highly Customizable: Server admins or singleplayers can easily swap the helicopter classnames (works perfectly with RHS, 3CB, CUP, etc.), delivered vehicles/equipment, tweak costs, and even paste in their own custom Eden Editor compositions via CBA settings.

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3725430190

Guide link (So you can paste your custom compositions): https://steamcommunity.com/sharedfiles/filedetails/?id=3715370876

Required: CBA_A3 & AAS - Core

Happy to answer any questions about setting up the mod.

u/AAS-MOD — 1 day ago

Warhammer 40k antistasi?

Hey yall I have a few friends who are huge warhammer fans and they wanted to see if there is any warhammer 40k stuff for antistasi. I saw there was halo and stuff so thought I might as well ask.

If there is does anyone have a mod list they would recommend?

reddit.com
u/Dodid2002 — 5 days ago

[A3][Recruiting][NA/EU][New Player Friendly] Wolverine Corps - Bi Weekly Operations - 24/7 Antistasi

About us

Wolverine Corps is a relaxed milsim Arma 3 unit styled around a shady PMC with lenient morals. Founded in mid-2025, Wolverine Corps was originally built around playing Antistasi in a semi-milsim environment, but we have since expanded to running squad-sized Operations organised by our Zeus team. Our player base is a mix of dedicated and relaxed, some turning up to every Operation, and others hopping on when they have the time around work and life. We don't require specific attendance levels, you get out whatever you put in here. Continued attendance will be rewarded with accelerated progression, and occasional attendance will get a chill Arma 3 mission to play.

Key Information

Unit Style: Relaxed Milsim / New Player Friendly

Primary Language: English

Age Requirement: 16+

Operation Times: Early Afternoon NA / Evening EU

What do we offer?

Our server offers 24/7 Antistasi, alongside Operations hosted twice weekly and lasting around 2 hours, focused around squad-scale mission objectives. Our main Operation happens on Friday 2pm[EST] / 7pm[GMT], and we run a side Operation on different days each week to try to give everyone a chance to play some Arma 3.

Who are we looking for?

We don't have attendance requirements, the more involved you are the further you progress. If you’re looking for a community to get into Arma 3 Operations with, we’re new player friendly and willing to teach you everything you need to know to perform all the roles we offer. For more experienced Arma players, we’re a chill place to hang out and get your weekly Operation and Antistasi fix.

Roles: (with training provided)

  • Rifleman [Basic]
  • Automatic Rifleman [Basic]
  • Grenadier [Basic]
  • Anti-Tank [Basic]
  • Engineer [Advanced]
  • Medic [Advanced]
  • RTO [Advanced]
  • Recon/Marksman [Advanced]
  • Rotary Wing [Advanced]
  • Heavy Weapons [Advanced]
  • Team Lead [Advanced]
  • Squad Lead [Advanced]

Due to a recent increase in members, we’re also scaling up our Zeus Team!

Get Started

  1. Join the Discord: https://discord.gg/ujKAsecN7M
  2. Fill out an application form (basic info about you like your Arma experience, time zone, and name)
  3. Once processed, you’ll be free to play Antistasi, or request Basic Combat Training to make you a Rifleman and get you running with us in Operations!
u/WolverineCorps — 7 days ago

[A3][Recruiting][NA][Noob Friendly] Antistasi Halo Public - no rules 24/7 antistasi

Tired of playing antistasi with too many rules or limitations? this is the server for people like you, fun custom Antistasi missions where you can play however you want, server name is “Antistasi Halo Public” all server info is in the discord https://discord.gg/835szzNPS

u/Then-Comparison-6196 — 6 days ago

Friendly AI not engaging the enemy

Just really confused on why. I command them to open fire and even that wont work. If i have a vehicle with a turret the gunner will shoot them pretty quickly but as soon as we our outside the vehicle, nahhhh not even if they were to be 15 feet away. I am very early game so maybe the ai is really just that fucking poor but anyone got any pointers?

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u/Luskers2022 — 1 day ago

ACE Arsenal Missing

Hi!

So I'm still very new to playing Antistasi, especially with ACE. The other day I was able to access the ACE arsenal in my solo game, but now I can't. The simple answer would be that some mod is affecting it, but even loading a new game with only Antistasi, ACE, and CBA enabled does not return the functionality.

What can I do?

reddit.com
u/Disc100 — 6 days ago

Antistassi Semi-Serious Group (ABF)

Welcome to ABF, a semi-serious Arma 3 group built for players who want the perfect mix of tactical gameplay, organized operations, and absolute chaos at the worst possible moments.

Inspired by the operations and squad dynamics from SovietWomble’s Arma series, we focus on teamwork without the “yes sir no sir” hardcore milsim culture. Expect coordinated assaults, armored support, air operations, terrible driving, accidental friendly fire, and moments so stupid they become unforgettable.

What We Offer

• Semi-serious operations with realistic tactics and relaxed atmosphere

• Large-scale campaigns and custom missions

• Infantry, armor, aviation, recon, and support roles

• Modded gameplay with immersive but fun-focused setups

• No screaming drill sergeants or mandatory roleplay

• Community-first environment for both veterans and new players

• Memorable moments that usually go horribly wrong

What We Expect

• Teamwork and communication

• Basic maturity during operations

• Ability to follow mission leadership when needed

• Respect for other players

• Knowing when to be serious — and when to laugh at the disaster unfolding

Whether you’re a seasoned Arma operator or someone who just wants to experience cinematic teamwork mixed with complete incompetence, you’ll fit right in.

Gear up, check your mags, and try not to stand behind the LAT gunner.
Discord Link: https://discord.gg/M5sFayyfWy

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u/Infeura_ — 3 days ago
▲ 3 r/A3AntistasiOfficial+1 crossposts

What can the WSO do in the CWR3 Phantom F-4? And how?

I'm playing a cold war themed Antistasi run with some mates and we have captured a few F-4s, but we can't get the WSO to controll the laser guided weapons. Is that even what he is there for?

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u/Comfortable_Rope_639 — 4 days ago

Antistasi ultimate at it again

Why am I having trouble with building, and fuel hose saying not connected when it is but also laptop download states an error during download when trying to capture, I cant even fricken build anything either and im getting fed up, I have both classes setup to bebale to build

Any help would be appreciated

u/Guerilla9one — 4 days ago

Info comportamento cura AI

Ciao a tutti, sto giocando in modalità singolo ad Antistasi ultimate e normale, purtroppo ho notato che i miei soldati o anche quelli nemici non curano molto i soldati feriti. Quando un mio soldato è a terra è raro vedere il mio medico che va a soccorrerlo magari tirando una fumogena.

Per caso sbaglio qualche comando che posso dare ai miei soldati?
Di solito li lascio in stealth e in hold fire almeno non si mettono a sparare a soldati lontani 800m..

Ps: Non ho altre mod istallate

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u/Francetor — 5 days ago