

Hey everyone!
Finally, the third expansion for the Adaptive Arma Supports (AAS) framework is now live: AAS - Artillery.
Instead of wrestling with the vanilla support menu, this mod gives you a tactical tablet to call in heavy indirect fire. I built it to hook directly into the Antistasi economy (among others). Whenever you call a fire mission, it automatically deducts € from either your Faction or Personal funds. Server admins can configure the prices, meaning a basic smoke screen is a cheap tactical option, while a full MLRS barrage is a massive late-game investment.
What you get:
- 8 Distinct Fire Missions: Ranging from basic 82mm infantry mortars to heavy 155mm Howitzers (firing DPICM airbursts and scatterable ADAM/RAAMS minefields to ambush armor), all the way up to 230mm MLRS rockets and White Phosphorus.
- Smart Targeting UI: Like in the Airstrikes module, paint a target with your laser designator or use the tablet's map datalink. The system includes a clean folder-based menu to pick your shells.
- Immersive FDC Radio Comms: Fully voiced callouts. You'll hear the FDC confirm and communicate, and give you a "Splash" warning right before impact so you know exactly when to duck.
- Highly Optimized: I built custom, 100% native scripts for the WP, minefields, and airburst effects. You get massive, terrifying explosions without needing to force your server to download bloated particle mods. (Plus, the WP natively hooks into ACE3 fire damage if you use it).
You can grab it from the Workshop here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3717486591
(Note: It requires the base AAS - Core mod to run).
Let me know what you people think of the new toys. Enjoy the fireworks! 💥