u/AAS-MOD

Image 1 — AAS - Logistics & Transport | for Antistasi
Image 2 — AAS - Logistics & Transport | for Antistasi
Image 3 — AAS - Logistics & Transport | for Antistasi
Image 4 — AAS - Logistics & Transport | for Antistasi
Image 5 — AAS - Logistics & Transport | for Antistasi
Image 6 — AAS - Logistics & Transport | for Antistasi

AAS - Logistics & Transport | for Antistasi

Hello everyone, just released the AAS - Logistics & Transport expansion for the Adaptative Arma Supports framework.

As the other AAS modules it hooks into the Antistasi economy (any version), securely deducting from your Faction or Personal funds based on your settings.

What it adds:

  • Tactical Transport (Standard & Heavy): Use your tablet to draw a multi-waypoint flight path to avoid known enemy AA. Helicopters fly low (customizable altitude) and use custom logic to prevent classic crashes during insertion. You can even redirect the pilot mid-flight!
  • Slingload Deliveries: Call in vehicles, ammo crates, radars, SAMs or anything dropped directly onto your smoke markers by helis.
  • Deployable Compositions: Call in entire structures (Roadblocks, FARPs, Mortar pits, Drone Stations) in a container. You can move and rotate the container, then "unpack" it into a full build. (Includes a 60-second "repack" grace period if you mess up the placement).
  • Immersive Comms: Fully voiced pilot radio chatter that dynamically updates you on ETAs, approaches, and touchdown clearances.
  • Highly Customizable: Server admins or singleplayers can easily swap the helicopter classnames (works perfectly with RHS, 3CB, CUP, etc.), delivered vehicles/equipment, tweak costs, and even paste in their own custom Eden Editor compositions via CBA settings.

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3725430190

Required: CBA_A3 & AAS - Core

Happy to answer any questions about setting up the mod.

u/AAS-MOD — 12 hours ago

Hey everyone!

Finally, the third expansion for the Adaptive Arma Supports (AAS) framework is now live: AAS - Artillery.

Instead of wrestling with the vanilla support menu, this mod gives you a tactical tablet to call in heavy indirect fire. I built it to hook directly into the Antistasi economy (among others). Whenever you call a fire mission, it automatically deducts € from either your Faction or Personal funds. Server admins can configure the prices, meaning a basic smoke screen is a cheap tactical option, while a full MLRS barrage is a massive late-game investment.

What you get:

  • 8 Distinct Fire Missions: Ranging from basic 82mm infantry mortars to heavy 155mm Howitzers (firing DPICM airbursts and scatterable ADAM/RAAMS minefields to ambush armor), all the way up to 230mm MLRS rockets and White Phosphorus.
  • Smart Targeting UI: Like in the Airstrikes module, paint a target with your laser designator or use the tablet's map datalink. The system includes a clean folder-based menu to pick your shells.
  • Immersive FDC Radio Comms: Fully voiced callouts. You'll hear the FDC confirm and communicate, and give you a "Splash" warning right before impact so you know exactly when to duck.
  • Highly Optimized: I built custom, 100% native scripts for the WP, minefields, and airburst effects. You get massive, terrifying explosions without needing to force your server to download bloated particle mods. (Plus, the WP natively hooks into ACE3 fire damage if you use it).

You can grab it from the Workshop here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3717486591

(Note: It requires the base AAS - Core mod to run).

Let me know what you people think of the new toys. Enjoy the fireworks! 💥

u/AAS-MOD — 13 days ago

Hey everyone, the second modular expansion for the Adaptive Arma Supports (AAS) framework is ready!!

While the QRF module is great for getting boots on the ground, sometimes a rebel cell just needs a "delete button" for a government outpost or a heavy armor column. AAS - Airstrikes brings a suite of cinematic fixed-wing supports specifically designed to work with the Antistasi economy.

What it does:

  • 5 Specialized Strike Types: From high-intensity Midnight Sun flares for night raids to the JDAM Strike (the ultimate "delete button"), Carpet Bombing, Cruise Missile, and the iconic Precision Gun Run (complete with an optional "BRRRT" sound from a real GAU8).
  • Next-Gen Targeting: No more "smoke grenade" Use your standard Laser Designator (5-second lock-on) or the Tactical Tablet map interface. It features real-time telemetry and a built-in Danger Close indicator to prevent you from accidentally blowing up your own squad.
  • Built for Antistasi: Just like the QRF mod, this features a One-Click Economy template. It scales costs automatically—pay with Faction or Personal funds. A Midnight Sun flare might only cost you €500, but a JDAM is a €10,000 investment for those high-value targets.
  • Total Customization: Use the CBA menu to swap out the aircraft classnames to match your modset (RHS, CUP, 3CB, Halo etc.). You can also toggle the UI aesthetic between "Modern" or "Retro" to fit your era, you can modify the cost, multipliers and cooldowns as well.
  • Rock-Solid Performance: Uses "On-Rails" flight logic so planes won't crash into mountains or get stuck by AI pathfinding bugs. It’s MP optimized with pilot voice callouts and clean garbage collection to keep server FPS high.

Check out the Workshop page for more details, screenshots, and the default cost breakdown

https://steamcommunity.com/sharedfiles/filedetails/?id=3712468535

Requires the base AAS - Core mod. Give it a shot and let me know what you think!

To the mods: I enjoy sharing this mods with the Antistasi community but if you feel this isnt the appropiate forum or im spamming delete this post, sorry!

u/AAS-MOD — 21 days ago