I made a demo of my cyberpunk inspired roguelite game about defending a network from attackers.
I wanted to take a break from making my other cyberpunk game Ghost Punk so I started making a smaller game, it starts off with 30 sec runs and you increase that through upgrades from on the DevOps UI. You can also buy passive and active skills but you can only equip two at once (left and right mouse button). I tried to keep gameplay simple initially but there is a bit more skill involved later in the runs.
The max run length for the demo is 90 sec. And then you unlock run modifiers (mutators) to change the run and earn more.
Not much of a story currently in the demo version yet.
In the demo you only get to fight one boss but in the full game there will be 5 and the order they appear in will be random, boss and enemy difficulty increases with run-time and more elites spawn the higher level you get.
The control is also a bit different, your "Patch Daemon" follows your mouse cursor around, some skills fire off from the Daemon and some from the mouse cursor. You can hold down space to detach temporarily from the cursor so you can fire off different skills in different places, hopefully that's fun and not too complicated.
If your interested you can play in the browser at itch - https://zerojs.itch.io/nullroot
And on steam, also there is a native steamdeck version so you don't have to mess with emulation - https://store.steampowered.com/app/4512830/Null_Root/