r/Cyberpunk



Artwork for my forthcoming cyberpunk album - The Same Dream - heavily inspired by Akira
I released the first single (False Memories) from my forthcoming cyberpunk album today (The Same Dream) which is heavily inspired by the aesthetic and iconography of Akira. binary-order.com

Binary Order - The Same Dream - cyberpunk artwork inspired by Akira
I know music isn't allowed here but this is the artwork for my upcoming cyberpunk album. Heavily inspired by Akira, Ghost In The Shell, The Running Man, Terminator, Blade Runner, Aeon Flux - all the usual suspects binary-order.com
Mixed Media Advertisement in Brisbane
Small infestation of e-scooters is a nice touch




Cyber DJ art oc
This drawing took 12 hours, but it doesn’t even feel like it—I love drawing buildings and electronics. I’m really into that futuristic cyberpunk aesthetic.


Poster Designs for our upcoming cyberpunk comic: Dark Neon
Had some major delays this Febuary, but still wanted to make some cool posters. Which do you think is better? We love them both
Art by Lusch_jpeg
Comic release date is TBD (still working on the protag's design even ._.')

I made a demo of my cyberpunk inspired roguelite game about defending a network from attackers.
I wanted to take a break from making my other cyberpunk game Ghost Punk so I started making a smaller game, it starts off with 30 sec runs and you increase that through upgrades from on the DevOps UI. You can also buy passive and active skills but you can only equip two at once (left and right mouse button). I tried to keep gameplay simple initially but there is a bit more skill involved later in the runs.
The max run length for the demo is 90 sec. And then you unlock run modifiers (mutators) to change the run and earn more.
Not much of a story currently in the demo version yet.
In the demo you only get to fight one boss but in the full game there will be 5 and the order they appear in will be random, boss and enemy difficulty increases with run-time and more elites spawn the higher level you get.
The control is also a bit different, your "Patch Daemon" follows your mouse cursor around, some skills fire off from the Daemon and some from the mouse cursor. You can hold down space to detach temporarily from the cursor so you can fire off different skills in different places, hopefully that's fun and not too complicated.
If your interested you can play in the browser at itch - https://zerojs.itch.io/nullroot
And on steam, also there is a native steamdeck version so you don't have to mess with emulation - https://store.steampowered.com/app/4512830/Null_Root/
![CyberCity Nights 12 Hours of Cyberpunk Aesthetics [4K Screensaver]](https://external-preview.redd.it/fHrxja-P5ksw00nMZQYVWD7Fbiv3_ajEo83LR8FsJnA.jpeg?width=140&height=105&auto=webp&s=0fceba2aca9cfc7d334278352cece3825e5c9969)
CyberCity Nights 12 Hours of Cyberpunk Aesthetics [4K Screensaver]
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Prolly the only programming game that's officially part of Steam's cyberpunk theme this year: decade-long project to gamify quantum computing, ready to leave EA
Dear all,
I'd like to update you on what's the latest on my decade long project to make quantum computing & physics accessible through interactive & intuitive visuals: Quantum Odyssey.
This month we finished the offline mode and steamdeck compatibility issues. The game's content now syncs with your steam account after your internet connection is back, so pretty much you can now play QO anywhere without losing progress. So happy game's visuals perfectly fit the cyberpunk theme, this wasn't easy to pull off..
We are now in the last phase of the Early Access - perfect time to share your opinions if you played it and let me know what features you'd like the game to have more as it matures towards a full release. Importantly, we are now preparing to port the game to various languages - still a lot of work ahead, the game has over 350p of written content (pre-gpt era..) that need to be translated to as many languages as possible. If you have played the game, have some fundamental knowledge in quantum physics and are fluent in a language you'd like the game to be translated please pm me right away. So far we have translators for French and German.
Btw I am the Indiedev behind it(AMA! I love taking qs). It started as my phd research project, the goal was to make a super immersive space for anyone to learn quantum computing through zachlike (open-ended) logic puzzles and compete on leaderboards and lots of community made content on finding the most optimal quantum algorithms. The game has a unique set of visuals capable to represent any sort of quantum dynamics for any number of qubits and this is pretty much what makes it now possible for anybody 12yo+ to actually learn quantum logic without having to worry at all about the mathematics behind.
This is a game super different than what you'd normally expect in a programming/ logic puzzle game, so try it with an open mind. My goal is we start tournaments for finding new quantum algorithms, so pretty much I am aiming to develop this further into a quantum algo optimization PVP game from a learning platform/game further.
What's inside
300p+ Interactive encyclopedia that is a near-complete bible of quantum computing. All the terminology used in-game, shown in dialogue is linked to encyclopedia entries which makes it pretty much unnecessary to ever exit the game if you are not sure about a concept.
Boolean Logic
Bits, operators (NAND, OR, XOR, AND…), and classical arithmetic (adders). Learn how these can combine to build anything classical. You will learn to port these to a quantum computer.
Quantum Logic
Qubits, the math behind them (linear algebra, SU(2), complex numbers), all Turing-complete gates (beyond Clifford set), and make tensors to evolve systems. Freely combine or create your own gates to build anything you can imagine using polar or complex numbers
Quantum Phenomena
Storing and retrieving information in the X, Y, Z bases; superposition (pure and mixed states), interference, entanglement, the no-cloning rule, reversibility, and how the measurement basis changes what you see
Core Quantum Tricks
Phase kickback, amplitude amplification, storing information in phase and retrieving it through interference, build custom gates and tensors, and define any entanglement scenario. (Control logic is handled separately from other gates.)
Famous Quantum Algorithms
Deutsch–Jozsa, Grover’s search, quantum Fourier transforms, Bernstein–Vazirani
Sandbox mode
Instead of just writing/ reading equations, make & watch algorithms unfold step by step so they become clear, visual. If a gate model framework QCPU can do it, Quantum Odyssey's sandbox can display it.
Cool streams to check
Khan academy style tutorials on quantum mechanics & computing https://www.youtube.com/@MackAttackx
Physics teacher with more than 400h in-game https://www.twitch.tv/beardhero

I built a cyberpunk themed UK train app
I've been working on a journey planner / live departure board for UK National Rail and went full cyberpunk with it. CRT scanlines, glitch effects on the header, Matrix-style digital rain in the background, and a boot sequence that plays when you first load it like you're jacking into the rail network.
There's also a Konami code easter egg if you want to "breach the system" (↑↑↓↓←→←→ba).
It's fully functional — you can plan real journeys, check live departures, find your nearest station by GPS, and buy tickets. Just wrapped in a UI that looks like it belongs in a Chiba City backstreet.