u/yusemite

Stop Spreading Misinformation
🔥 Hot ▲ 109 r/silverwolflevel999

Stop Spreading Misinformation

I try to answer questions on this sub occasionally, but oftentimes the top-voted comment is incorrect. Putting the YG/Sparxie doomposting aside, in this thread about using a substat blocker on a 4liner with only 2 good stats, the top response is to NOT use a blocker.

Here's the math, assuming either 4/5 rolls or 5/5 rolls are considered good:

- no blocker: nCr(5,4)*(2/4)^4 * (2/4)^1 + nCr(5,5) * (2/4)^5 = 0.1875

- with blocker: nCr(5,4)*(2/3)^4 * (1/3)^1 + nCr(5,5) * (2/3)^5 = 0.461

unless you're a whale, you likely do not have 6 variable dice you are willing to use without a single blocker. Versus for a 4liner w/ 3 good stats:

- no blocker: 63.3%
- with blocker: 100%

From a numbers standpoint, you therefore save more dice by using blockers on the 2/4 good substats, and naturally rolling the 3/4 good substats (although ideally you would do both, of course). For this piece specifically, since silver wolf only wants SPD, CR, and CD. A 4liner boots with a maxroll base CR is essentially the closest you can get to a godpiece.

I understand that the discourse itself can get annoying, but it's significantly worse when people ask for advice and the top advice that's given is wrong. If you don't know the answer to a question, please don't answer it and potentially misleading others.

u/yusemite — 5 hours ago
▲ 20 r/silverwolflevel999+1 crossposts

Elation sustain kit prediction

This is currently my idea of what the Elation sustain should do. The core ideas behind this design are as follows:

- the kit should synergize very well with SW/Yao Guang/Sparxie such that the team feels complete
- the team should be capable of surpassing mono rem at all stages of investment

- the final elation flagship should be able to 0AV Plight at very high cost
- sustain should be very good but an afterthought. The elation sustain should mostly be a buffer since it doesn't scale off of healing like Rem did.

with that, here's my kit concept.
- is Pearl (not Nihiflop) (this is the only important part)
- core gimmick is duplicating Aha instants after they occur. How often this occurs (every single one (definitely too broken), every other one, every third one, etc.) and at what punchline multiple of the original (0.25x, 0.5x, 1x, or a fixed 20/40) can be adjusted to make Pearl balanced.

- her skill can generate a shield. I saw a post mentioning a concept w/ tapping into her own certified banger to act as an emergency shield which is a concept I think is really cool, but Evanescia's existence probably makes that idea far too broken for her

- her technique should start combat with an Aha instant at AV 0.

- one of her traces can give her speed elation scaling like YG/SW

- another one can boost punchline gen along the lines of "when punchline is generated by any ally, there is a 30% chance to generate 1 more punchline"
- another one could just be a general buff tied to having her shield (when receiving shield gain X buff for 2 turns. repeated triggers reset the duration)

I imagine the verticals would be a mix of Yao Guang's and Cyrene's:
- e1 should improve the punchline multiple for the duplicated ahas (so 0.25x -> 0.5x, etc.)
- e2 could just just be Hyacine E2's 30% speed since even with that SW doesn't overcap at 48 cost
- e4 could make her do solid personal damage
- e6 pretty much has to include a 100% AA for the team. I like the idea of basically making it like Cyrene's, where the first aha instant AAs the team by 100%, then every aha instant created by Pearl's duplication AAs the team by 24%. Throwing in merrymake here feels too absurd.

This kit addresses the issue of SW not being able to ult until Yao Guang ults whereas castorice ults on AV 0. It also plays into Aha instants which are core to Sparxie's vertical investments, and treating these aha instants as a fixed multiple of the copied aha instant incentivizes punchline gen (which Sparxie provides), and also incentivizes Yao Guang verticals since her E1 doubling her ult's Aha will also double any Pearl copies of Yao Guang's ult. The second trace increases punchline gen given by Sparxie which makes her more valuable. More aha instances means more damage for Silver wolf, and like this I feel like the team could fully work together.

If they go down the path of making her kit like Cyrene's, then I suppose she could add the following unbricks for the team, though 1.) it probably won't happen and 2.) it should be unncessary

  1. increase the lootbox cap for SW and make them do more damage than Arlan's basic attack
  2. Increase the MMR cap for SW to a clean number so that her E2 can have a third turn (though the current 300 is likely intended as the max cap to account for 60 overflow over the normal 240)
  3. If you're a planarcadia streamer with white hair and a dedicated planar set with your face on it that's named after the deadname of the planet and you happen to be wearing Attack boots, increase your SPD by 25, otherwise increase your Attack by 43.2%. (seriously can she get like a huohuo-level novaflare that just hotfixes her to being speed scaling? It's obvious that her attack scaling is a relic of SW's personal attack scaling so the elation sustain could buff ATK% and it wouldn't be at all beneficial to remembrance while also being a decent general sustain, but now best girl is in a very scuffed situation)

Let me know what you think of this concept! I feel like it stays faithful to how elation is meant to be played w/ AV-locked aha instants while also boosting it so it can be viable against Remembrance and can last after shilling ends.

reddit.com
u/yusemite — 9 days ago