u/x86_1001010

Image 1 — Thirazar, The Forgotten
Image 2 — Thirazar, The Forgotten
Image 3 — Thirazar, The Forgotten
Image 4 — Thirazar, The Forgotten

Thirazar, The Forgotten

Model by DM Stash

Recently realized that instead of painting minis and leaving them on my shelf, I could paint minis and donate them to my local DM to use. Gives me a reason to paint, makes the game better, it's a win win!

u/x86_1001010 — 1 day ago

Thirazar, The Forgotten by DM Stash

Recently realized that instead of painting minis and leaving them on my shelf, I could paint minis and donate them to my local DM to use. Gives me a reason to paint, makes the game better, it's a win win!

u/x86_1001010 — 1 day ago

Relics & Realms — A New Place for Players & Creators

[System Agnostic]

Hey everyone! I've been quietly building something for the homebrew, map making, and Foundry communities for a while now and I think it's finally time to pull back the curtain.

Relics & Realms (https://relicsandrealms.com) is a platform built from the ground up for tabletop creators and players. Whether you make maps, monsters, items, spells, or entire campaign settings, this is a place to share it, sell it, and get it directly into the hands of players who will use it at the table.

Module Links:

Relics & Realms - D&D 5e - https://foundryvtt.com/packages/homebrew-hub-5e

Relics & Realms - Pathfinder 2e - https://foundryvtt.com/packages/homebrew-hub-pf2e

Relics & Realms - Universal- https://foundryvtt.com/packages/homebrew-hub-universal

Why I Built It

I've been making content for a long time and got tired of the friction between creating it and actually getting it into a game. Foundry users especially know the pain. You find something great, download it, figure out how to import it, maybe install a module, maybe not. It's a lot of steps between "I want this" and "this is in my game."

I built this to fix that. While I used to publish content and probably still will, I've intentionally kept my own paid content off the platform. Relics & Realms is for the community first and foremost, and right now it's a blank slate waiting to be filled.

For Creators — How It Works

Getting set up is free. Publishing free content costs nothing. For paid products there is a small 10% platform fee. No subscriptions, no hidden costs, no gatekeeping.

What you can do:

  • Publish content for free or sell it, your call
  • Bundle items into packs for easy distribution
  • Publisher profiles so your audience can follow your work
  • Full map support including direct .dd2vtt imports and Foundry wall, lighting, and audio data
  • Print-ready output so your players can bring your content to the physical table
  • Upload once, your community imports anywhere

Your content gets into games automatically

Content is hosted on the site. Once a player adds something to their library it is one click away from being in their Foundry game. No module for you to maintain, no manual setup for your players. It just works.

Content Types Supported

Maps, monsters, weapons, armor, equipment, spells, feats, journals, backgrounds, and more with full stat block support for D&D 5e and Pathfinder 2e. Want a different system or content type? Let me know and I'll look into it.

Getting Started

  1. Create a free account at https://relicsandrealms.com
  2. Head to the Workshop and start creating
  3. When you're ready, set your publishing type (free, paid, or private) and publish. Publishing paid content requires a Stripe account for payouts.

For Players & GMs — How It Works

Browse the Bazaar for free and paid content from independent creators. Add anything to your library and it is ready to import. For maps and audio you can also download the full file directly whether you use Foundry or not.

Not just for Bazaar content either. The Workshop lets you build a private library of your own content for personal use in your games, organize it, print it, and import it into Foundry without ever publishing it publicly.

Using Foundry VTT? Install the Relics & Realms module for your 5e or PF2e game, log in, and import anything in your library with a single click. No manual setup, no digging through folders. It is just there and ready to use. Note that full content import is currently supported for 5e and PF2e only. Maps and audio are available for all other game systems.

Print Workshop (In Beta)

Want to bring your digital content to the physical table? The Print Workshop lets you turn any content in your library into print-ready formats with no design software needed.

  • Index cards (5" x 3") for quick player handouts and reference cards
  • Full page format for spells, stat blocks, and detailed entries
  • Book format for journals, lore, and multi-page content
  • Tiled maps for printing battlemaps across multiple pages

Getting Started

  1. Create a free account at https://relicsandrealms.com
  2. Browse the Bazaar and add content to your library or create your content in the workshop
  3. Install the Relics & Realms module for Foundry VTT, log in, and import anything in your library or workshop with one click

One Last Thing

After conversations with a number of creators in the community, Relics & Realms has taken a hard stance on AI generated content. No AI generated content may be published or shared on the platform. More details can be found in our AI Use Policy at https://relicsandrealms.com/legal

Would love to see what you all bring to the Bazaar. Hope to see some of you over there!

If you run into anything, reach out to me directly or use the feedback system on the site. This is a new platform and while I've tested it extensively, I'm still one person. I'm committed to making it work and will address issues as fast as I can. Also happy to answer any questions you all may have!

u/x86_1001010 — 3 days ago

Markets of Duskhaven [38×21] [animated]

One of the first moments in my campaign was the party's first patrol through Duskhaven's markets, one of the most lawless areas of Blackford. On paper it was simple, walk the district, keep the peace, get a feel for the city. In practice I wanted it to feel like drowning.

The goal was never danger, not yet. It was discomfort. The players were fresh recruits in the town watch, new badges, new uniforms, and I wanted them to feel how completely unwelcome that made them. So I threw everything at them at once. The market was deliberately overcrowded, vendors screaming over each other, livestock in the street, bodies pressing in from every direction with no regard for personal space. I used a sensory overload table to mechanically reinforce it, little perception penalties, flat-footed moments, the constant low-grade chaos of a place that does not pause for anyone.

Animated map free to download on the Relics & Realms Bazaar with one-click import to Foundry via the free module.

>The narrow streets are crammed with bodies moving in every direction at once, merchants hawking their wares from overflowing stalls, children darting through legs like fish through reeds, dockworkers hauling crates with the grim efficiency of men who know the tide won't wait. Vibrantly coloured fabrics spill off racks. Piles of fresh produce, some of it fresh at least, jostle for space beside gleaming metalwork of uncertain origin. Signs and banners fight for attention overhead, a dizzying tangle of shapes and faded paint. Suddenly an argument erupts nearby as a merchant haggles over his wares...

u/x86_1001010 — 3 days ago
🔥 Hot ▲ 77 r/battlemaps

Sewers of Blackford [40x40] [animated] [foundry-walls]

I'm running a campaign set in Blackford, a gritty port city built on trade, power, and secrets. The players started as fresh watch recruits thrown into the roughest district in town. Recently they've found themselves deep below the city, chasing down a criminal enterprise determined to bring the city to its knees. Next game they'll be delving through the sewers looking for an escape from the undercity...

Animated map with Foundry walls free to download on the Relics & Realms Bazaar and one-click import to Foundry with the free module.

>Sewers of Blackford

>The sewers of Blackford don't appear on any official city map. The Watch doesn't patrol them. No one files reports about what moves through these passages after dark.

>Older in places than the districts above them, these tunnels were cut to a different city's plan. Wide passages narrow without warning, then open into vaulted chambers where running water echoes from every direction at once. The floor is slick. The ceiling drips. The walls are furred with mineral deposits and things that grow without light. Salt, rot, and river water that has nowhere left to go.

>Whatever happens down here stays down here.

u/x86_1001010 — 5 days ago