MM7 Fun things to do and changing up old habits. And is light as fun as dark? Spoilers alert.
Too many possible spoilers to edit so I am going to tag it all. I suggest only people who beat the game read.
>!Between the GUI and the reanimate spell and, I am not ashamed to admit, simping on the Queen of the Dead. I have not even been tempted to play the path of light. Except now because I want to see how that story pans out. After this many years I was a little surprised that I beat the game many times since its release, yet never did this. !<
>!Fun things to do on the Path of Dark. Reanimate. I don't loot anything in my castle because I get to cast reanimate later and populate it with goblins and one token bat. If I am early enough, this makes the battle with Stanley's guards and goblins more fun as you can hear it throughout the castle, not just where your golem is. I then reanimate them just too get a kick out of when the tags get confused and they fight each other again. Rinse and repeat as often as boredom allows... this is the path of darkness after all. :D Also no matter what race you choose for the sorcerer they just become a lich anyway so why not a goblin? Pre lich I find the sorcerer to be mostly utility until they become nukes in the late game anyway.!<
>!So what I want to know, is what kind of shenanigans can I get up to on the path of light? Or will I just find myself just doing it once to say that I did? !<
>!Also, on the old habits. Pretty much no matter what my party composition is, early game is mostly melee and bows. Even if you don't focus many points into them. This keeps up until the choice where the quest start to get more challenging and this is where careful planning starts to count, but the game still remains mostly easy. Before the choice the thieves and knights first promotion is my only struggle. I would like to make magic to be more than just utility. Right now it is cast wizard eye, fire aura on all weapons that not enchanted, cast bless and heroism and regeneration and take a preservation potion (much longer duration than spell) and walk through whatever is in front of me. Once I have fly and meteor shower it is time for bombing runs on the tougher outside areas. And then I have GM shrapmetal and the game is all but won. Obviously the path of light changes the end game. But I would really like to change the game up a bit. any suggestions?!<
>!My current evil run is all goblins a paladin, monk, sorcerer, cleric. And as expected by the time I needed more than the utility spells, my goblins had plenty of spell points to cast them. My usual party is Ranger Knight Druid and Sorcerer. I generally do not care about the score so I don't rush the game. I am thinking about taking the standard knight, thief, sorcerer, cleric and doing a score challenge, but that sound boring to me. This is becoming a book so I'll stop you get the gist, if you are still readng..um thank you.!<