u/teh_stev3

▲ 8 r/vtmb

VTMB2: Skillcalculator - Static Site v 1.0

Hey gang.
You might remember a while back I put together the Google Sheets Skill calculator - and this slowly grew to contain other things like mod listings I'm working on, outfit information, etc etc etc.

Well, coupled with my recent efforts in modding I found a dump of all the important icons and files using fmodel - so I decided to basically feed all that stuff through an AI agent and build a proper site.

(Disclaimer, all assets are owned by Paradox, white wolf, TCR - I'm just using them for my fan project)

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This was a fairly intense 6 hour turn-around - I'm a software tester in my day job so can quickly iterate when paired with an AI - but this was done entirely on vibes and expediency.

Almost all the code was from Claude sonnet/GPT 5.2 - but I tweaked values here and there for formatting.

Obviously the entire thing has only been seen on my screens, and I only bothered with chromium browser, so if you do see any rendering or similar issues let me know.

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My plan is to also use this to showcase the mods I'm working on, there's a "mods" button top right that will showcase the first proper one I've published and how it influences the base game - and I've included one such easter egg thus far.

Please take a look and let me know.

stevewaretester.github.io
u/teh_stev3 — 3 days ago
🔥 Hot ▲ 60 r/vtmb

Bloodlines 2: Fabien Phlegmatic Fast Travel mod

I put together a small mod called Fabien’s Phlegmatic Fast Travel for Bloodlines 2.

https://www.nexusmods.com/vtmbloodlines2/mods/163?tab=files

Here's a video of it in action:

https://youtu.be/cGLRDS-pYYg

A few other modders have had similar ideas and made their own fast travel systems, but those usually work more like “press Alt+1 to go to X location” and then you instantly appear there while the world awkwardly loads around you. That approach is totally valid and useful, but I felt there was room to make the transition a bit smoother and more diegetic, especially by taking advantage of the way Fabien’s Phlegmatic Resonance Targets are already placed around the city.

So this mod is built around the map target selection itself. Instead of memorising hotkeys or entering commands, you just click one of Fabien’s Phlegmatic targets on the map and the mod handles the rest. It gives you a proper transition effect rather than a hard snap, which makes it feel much more natural in play.

Conveniently, those targets are also placed in spots that are useful for getting around most of the overworld, so it ends up being both immersive and practical.

The one exception is Mr Lemon. You do not get teleported directly into the police station area with him — instead you arrive outside the precinct. That was intentional. I wanted to avoid any weirdness around sequence breaks, or situations where the player could end up warping in or out of interior progression in a way the game clearly wasn’t designed for. Keeping the system focused on the walkable overworld felt like the safest and cleanest choice.

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Technically this mod is interesting because it's the first one I've made/published that utilises my library, a set of common reuseable files that work across mods allowing me to basically stop repeating my work.

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Unfortunately this same method doesn't work for Phyre at all - because Phyres map pins are less reliable (dynamic resonance, only quest targets etc etc etc).

I have an idea for them though, a "back door" system that lets you travel between haven and places like the glacier, the makom, etc.

youtu.be
u/teh_stev3 — 5 days ago