

Taking a Break from Level Design.... on to Material Design!
Spent the last few days working on blocking out my level and am now going to take a "break" and switch to material design. Maybe I had enough gray for a while...
I was using the Kenney grid textures on everything but found I was spending way too much time getting the UVs right for accurate textures so I stopped.
I also found out that real-life sizes and distances do NOT translate well to in-game feel. My camera is at 1.7m off the ground, and the room you are seeing should be something like a 7m-high ceiling (essentially the height of two floors), but I found that to really get that "wow, this is a big room!" feeling, I had to go with 15m!!!
How often do YOU switch up tasks to break up the monotony? And have you also had issues getting the scale to feel right?