u/squrry

▲ 1 r/KLING

Kling for clothing brand video's

Does anyone have some tips to share for creating brand video's, clothing specific? I'm planning on making some video's with an AI subject wearing my polo shirts, but have had terrible results using Veo3.

I can't seem to find any youtube video's either.

reddit.com
u/squrry — 2 days ago

Seedance for clothing brand video's

Does anyone have some tips to share for creating brand video's, clothing specific? I'm planning on making some video's with an AI subject wearing my polo shirts, but have had terrible results using Veo3.

I can't seem to find any youtube video's either.

reddit.com
u/squrry — 2 days ago

Seedance for clothing brands

Does anyone have some tips to share for creating brand video's, clothing specific? I'm planning on making some video's with an AI subject wearing my polo shirts, but have had terrible results using Veo3.

I can't seem to find any youtube video's either.

reddit.com
u/squrry — 2 days ago

Would love some honest feedback on my store!

https://createe.nl/

I launched my clothing brand about 3 months ago. Had some sales, mainly from inner crowd or other contacts. Now for the past month I've been running Meta ads and posting on instagram and linkedin. I am getting roughly 30-40 visitors a day.

However, barely any add to carts (I have a flow for a 'please come back' email) or sales. Would love to have some honest feedback, even though the site is in Dutch.

Myself I've been thinking these might be the issues:

  • No iDeal support (this is the biggest payment platform in the Netherlands)
  • AI product images. Even though I've done a lot of work trying to make them as realistic as possible, it might still be an issue.
  • Barely any off-site reviews.
u/squrry — 2 days ago
▲ 1 r/VEO3+1 crossposts

My generations look like slow-mo and the physics are off

No matter what I do with my prompts, the movement always has that floaty, unrealistic slowmo feel to it, which completely breaks the realism I'm trying to achieve. I've tried adding terms like normal speed, real-time motion, and fast-paced. I've also tried using camera terms like cinematic 24fps or documentary style, and describing fast actions explicitly, but nothing seems to work.

On top of the slow-motion issue, I just can't seem to get objects to fly or move realistically. Whenever I try to generate something in the air or moving across the frame, the physics and trajectories look completely unnatural and unconvincing.

Any advice, prompt examples, or workflow tips would be hugely appreciated. Thanks in advance!

Below my latest try, which resulted in the video attached:

Segment 1 [0:00 - 0:02]

  • Perspective: True first-person POV (directly through the eyes of the golfer). The camera is positioned at an adult's eye level, looking straight down at a steep angle.
  • Action: We are literally looking down at the player. In the lower half of the frame (the foreground), we see the golfer's forearms and hands gripping the golf club. The long shaft of the club extends downward from the hands, with the clubhead resting just behind a white golf ball. At the bottom left and right of the frame, the player's golf shoes are planted firmly on the ground. There is no horizon, sky, or distant environment visible; the entire frame is filled with the green grass of the tee box directly beneath the player. The player stands perfectly still in the address position.
  • Lighting: Bright, direct sunlight. Because we are looking from above, the shadow of the player (or their arms/club) partially falls on the grass and the ball, adding depth to the first-person perspective.

Segment 2 [0:02 - 0:04]

  • Perspective: Direct front-on 3rd-person perspective, an exact reproduction of the composition and angle of the provided image. The camera is positioned lower to the ground, looking directly at the golfer.
  • Action: The full golfer, as depicted (white polo, khaki pants, white cap, and sunglasses), is standing in his starting position (address). The clubhead is positioned just behind the ball on the tee. The golfer stands motionless, ready to begin the backswing.
  • Environment: The expansive, pristine teeing ground stretches out toward a distant tree line.
  • Lighting: Consistent with the image: bright, direct, late-morning sunlight coming from the right, illuminating the green fairway and creating light shadows.

Segment 3 [0:04 - 0:06]

  • Perspective: Maintains the direct front-on 3rd-person perspective from the previous segment.
  • Action: The golfer executes a powerful, fluid, and physically highly realistic swing at real-time speed (100%). We see the backswing to its highest point (as in image_0.png, but in motion), the powerful downswing, and the impact with the ball. The torso rotation and leg movement are smooth and forceful. There is absolutely no slow motion; the action is fast and immediate. The ball leaves the tee with a sharp, audible impact (suggested by the visual action). The golfer holds the full follow-through.
u/squrry — 3 days ago