u/soft-tack

DLSS 4.5 Denoiser vs Ray Reconstruction
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DLSS 4.5 Denoiser vs Ray Reconstruction

Alex Battaglia from DF recently found out that DLSS 4.5 has a built-in denoiser that produces a much more stable and detailed picture compared to the default UE denoiser.

I thought it would be interesting to compare the DLSS 4.5 denoiser to Ray Reconstruction. I made a brief comparison in Silent Hill 2 between the default UE denoiser, DLSS 4 Ray Reconstruction, and DLSS 4.5 with the UE denoiser disabled.

Here are a few observations of DLSS 4.5 compared to Ray Reconstruction:

  • Slightly better anti-aliasing in reflections.
  • Less grain.
  • A similar level of detail.
  • A similar amount of ghosting.
  • More flickering.
  • Seems to lack temporal stability, resulting in much blurrier reflections when the camera or character is in motion.

Overall, I think the denoiser in DLSS 4.5 provides picture quality that is almost on a par with Ray Reconstruction. This is good news, as we can now essentially achieve a Ray Reconstruction level of denoising in any game that allows us to disable the native denoiser and has DLSS support.

What are your thoughts on this?

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u/soft-tack — 13 hours ago