u/pdrummond

▲ 37 r/roguelikes+1 crossposts

Major DeAnima Update 1.2 Out Now - Introducing Dungeon Branches!

After months of hard work, I’m happy to announce that DeAnima 1.2 is finally available! 

Steam Page: https://store.steampowered.com/app/2143790/DeAnima

New features include:

  • Major Graphical Overhaul! The dungeon has a new grittier look, including higher quality textures and particle effects.
  • 2 new dungeon branches to explore - The Mines & The Mortuary.
  • 3 new monsters with unique special abilities - Parox, Obli and Wyvern.
  • 3 new traps: Compulsion Trap and… I won’t spoil the others here!
  • 2 new items: Potion of Polymorph & Ring of Fire Resistance.
  • 17 new discoveries overall, including The Refracted Flame and The Pit Beneath. 
  • You can now trade items with Fayora, Valac and Hegor. 
  • You can now trigger monster invasions that could help or hinder your run. 
  • Vast improvements to 3rd ending (transcendence).
  • You can now heal your thralls.
  • Can now choose a random class at the start of the run.
  • You can now rename your inventory items.

For those unfamiliar with DeAnima, it is a first person roguelike dungeon crawler with deep, challenging features you would usually only find in more traditional roguelikes, including:

  • No meta progression.
  • True Permadeath.
  • Turn-based combat system.
  • True identification system.
  • Thrall (pet) system.
  • Deity system.
  • Beatitude system.
  • Completion Marks.
  • 15 conducts tracked in-game (Atheist, Bareknuckle, Carnivore, Dignified, Exposed, Faithless, Honorable, Miser, Pacifist, Righteous, Skeptic, Tenebrous, Unchanged, Vigilant, and Warden).
  • 35 monsters, many of which have unique abilities you have to contend with. 
  • 3 different paths through the dungeon (with 3 distinct endings):
    • Escape - for short runs that can be completed in a single session.
    • Ascension - for longer runs over multiple sessions.
    • Transcension - for very long runs over many sessions, intended for completionists.
  • Over 100 items to discover including Potions, Scrolls, Wands, Rings and Bags, including fan-favourites like Scroll of Vorpalize Weapon, Wand of Polymorph and Ring of Slow Digestion. 
  • 16 character roles with unique abilities and traits including Rogue, Priest, Valkyrie and Tourist.  
  • 8 different game modes to unlock (called Torments), including Endless mode and Inner Hell mode (where you are limited to 5HP and all enemies are limited to 1HP!).
  • 32 passive items called Burdens to unlock that dramatically affect each run, including Lump of Coal, Lucky Penny, Rusted Ankh, Wooden Spoon and the coveted Angelic Feather!
  • Over 70 discoveries to track down in the dungeon, including Fountains, Sokoban-based puzzle rooms, The Altar of Sacrifice, Lairs where high-level monsters guard rare loot, Stashes and a special NPC called Wishbone who grants you the ability to wish for any item in the game (providing you can remember what it’s called!).

Thanks for reading and I hope you enjoy your descent into the Dungeon of Dread! Let me know in the comments how far you get and who your favourite class is!

u/pdrummond — 10 days ago