









An update to the Minecraft Grande Prairie project
This is a 0.6 scale autogenerated map of the entire city of Grande Prairie, rendered in Minecraft. It was generated using a program called Arnis, which is an open-source piece of software that creates maps using OpenStreetMap geospatial data. It uses real elevation data for topography.
I have done extensive work to expand on the project since I last posted. Mostly on roads (the autogen ones are either too small or have improper markings, or don't have the correct number of lanes etc) but many real buildings have been reconstructed on the autogen footprints.
This is a work in progress, with more posts to come.