


What is Might As Well Jump?
The theme for this year's annual PocketQuest (PQ) design challenge on DriveThruRPG is "Time Travel" (in 25 pages or less). My entry for the PQ challenge is a jam-packed 25-page sci-fi time travel campaign hex crawl for Mausritter. Time travel? Sci-fi? A whole campaign?! Sounds impossible and crazy, I know... you should see my notes from when I was writing this. ;)
https://www.drivethrurpg.com/en/product/563405/might-as-well-jump-pq2026
PocketQuest Pre-release Preview Praise
As part of PocketQuest, authors share their works with others for feedback. Here's what some of my pre-release preview readers have said:
"Wow!!!! You did a hell of a job here. The layout, the art, the content. Gorgeous." - Candlenaut
"You have a real gem on your hands!" - Xiaofang
"This book is beautiful." - MichaelsMindOnline
Check out that KooBear Cover Art!
I worked with community-favorite artist Piotr "KooBear" Kuberkiewicz for the cover art and some of the interior art. I love what he has done, and I look forward to adding more of his art to this campaign as I expand it. Your support for this title directly allows me to send KooBear more demands for awesome art! :P
Why sci-fi and time travel?
Ever since I saw the Mothership / Mausritter collab last year during Mausritter month I have been obsessed with thoughts of a sci-fi setting for Mausritter. I had thought a lot about how to shift the swords-and-whiskers fantasy vibes into a laserswords-and-whiskers setting, so when the 2026 PocketQuest Time Travel theme was announced in March my brain was primed and ready to write. There are no laserswords in this campaign at the moment, but these mice are definitely in space.
I love time travel fiction, I love sci-fi, and I love Mausritter. PocketQuest was the external motivation I needed to push through on these ideas.
What you get now:
- Fully mapped hexcrawl with 19 keyed locations
- Names and three points in time described for each hex (that's like having three hexcrawls in one!)
- Encounter and Rumor tables for each point in time on the hexcrawl
- 1 ready-to-play adventure site set at Timely Towers
- 10 locations at Timely Towers, each described across three points in time
- Jobs and rumors connecting adventure sites
- 4 new factions
- 4 new NPCs, and recurring characters met around the station
- 4 new hostile creatures, including a cat that ages across time
- 11 new time travel items and devices
- 4 new spells
- 3 new conditions
- 3 tables to generate new paradoxes
- 3 tables of time travel trinkets to collect, themed after classic time travel fiction
- 49 events happening around the station before players change the timeline
- All basic Mausritter conditions, spells, and items rethemed for the sci-fi setting
What you get in the future (for FREE!):
PocketQuest is a very tight timeline - 2 months from the theme announcement to the release of all of the titles. The 25 page limit works great for reigning in scope creep on such an aggressive release window, but of course I have WAY more than 25 pages of ideas for this campaign. You will get these additional campaign materials as supplemental files for free, since I was not able to get them all done under the PocketQuest deadline.
- an item / spell / conditions token sheet (coming very soon!)
- a custom player sheet that uses the same visual style as this campaign book (also coming very soon!)
- unlabeled player maps of the hexcrawl locations (with and without iconography)
- more adventure sites, each with:
- a location map
- three fully-described time periods for the locations on the map
- an encounter table for each time period
- a lost and found table for each time period
- NPC interactions and requests for help that change through time based on player actions
- more job requests that encourage travel around the map
- more NPCs to encounter around the map and across time
- Suggestions on how to use the Paradox tables to teach your players how to cheat using time travel tricks to help themselves get out of bad situations
- "Lofty Jungle's Guide to Time Travel Fiction" that explains what media the Time Travel Trinkets reference for those GMs who want to get lost in time travel concepts outside of the game