Baldur's Gate was the first game I played 27 years ago, have always wanted to make my own, so spent too long trying to get the vibe down.
Still a long way to go, but I'm pretty happy with the vibe.
I tried to make the pre-rendered scenes, but the feedback loop is rough so i'm just using post processing on 3D graphics to get 60% of the way there.
Creating a whole universe and spells of my own is quite fun, want to compose more songs to get the feeling right for interior spaces and storytelling. Most of the time so far is modeling/lighting/vibe/spells/movement & conversation stuff sorting out he state machine with stubs and tests.
I like the idea of the sigils forming in the hand during cast and then appearing on the ground.
Using Blender/Godot/Photoshop etc.
Going to spend the next week making a little questline and wiring up some of the combat too.
Solo so doing everything. Let me know if you've got any tips. :) Just thought I'd share where I'm at.