u/justnickand

I turned the "black hole" at the top of Android phones into a shortcut zone

I turned the "black hole" at the top of Android phones into a shortcut zone

Notchly has evolved a lot since version 1.0.0.

What started as a simple idea, turning the top edge of your phone into a useful shortcut zone... is now much more polished.

Some of the biggest improvements so far:

• More gesture options: tap, double tap, triple tap, long press, swipes, and hold gestures

• Real Android actions like Back, Home, Recents, Quick Settings, Screenshot, Power Menu, flashlight, volume, DND, and more

• A floating Notch Menu to launch apps and contacts from the top edge

• Quick Pause to temporarily disable gestures with visible feedback

• A much clearer onboarding with gesture animations and setup videos for Pixel, Samsung, and other Android devices

• Better accessibility guidance, success states, settings, backup/import, and premium options

Version 1.0.7 is mostly about making the first experience clearer, smoother, and less confusing.

Still improving it step by step.

Any feedback or ideas for improvement are really welcome!!

Google Play:
https://play.google.com/store/apps/details?id=com.luby.notchly

u/justnickand — 5 hours ago

Why would a new app suddenly get this kind of install spike with almost no promotion?

Hey everyone,

I'm trying to understand something from a Google Play developer perspective.

I published one of my Android apps on April 30, and honestly, I barely promoted it. I only made 1 or 2 Reddit posts about it, and those posts got around 1,000+ views total.

But now that Google Play Console has updated the numbers up to May 5, I'm seeing a very clear install spike. The app is already at 72 total installs, with 61 new installs showing in the latest update.

For context, I have other apps that have been published for more than 4 months and still haven't reached 100 downloads, so this feels surprisingly good compared to my usual experience.

I'm not complaining at all, I'm just really curious:

Could this be coming from Reddit traffic, Google Play's initial discovery boost?, search indexing, keyword ranking, or something else inside the Play Store?

Has anyone else seen this kind of early spike shortly after publishing an app with very little promotion?

Would love to understand what might be happening here so I can learn from it.

Thanks!

u/justnickand — 11 days ago

Hi everyone, I'm the developer of Subtrack.

It's a small Android app I built to help people track their subscriptions, upcoming renewals, and recurring expenses in a cleaner way.

You can:

• Add subscriptions and recurring payments

• See monthly and yearly totals

• Track upcoming renewal dates

• Customize each subscription with icons and colors

• Use different layouts to organize your list

• Get a clearer view of where your money is going every month

The app is built for Android and available on the Play Store. I'm still improving it and would really appreciate honest feedback on the UX, pricing, onboarding, and anything that feels confusing.

Play Store: https://play.google.com/store/apps/details?id=com.luby.substack

u/justnickand — 14 days ago

Hey everyone 👋

My Android app Notchly was recently approved for production on Google Play.

It's a small utility app that turns the notch / top area of the phone into a quick access zone for apps, shortcuts, and useful actions.

This is the store listing:

https://play.google.com/store/apps/details?id=com.luby.notchly

I'm now preparing to promote it, but before spending money on ads or pushing it harder on social media, I'd like to get feedback from other Google Play developers.

I'd really appreciate thoughts on:

- Store listing clarity

- Screenshots / promo assets

- App positioning

- Monetization approach

- Anything that could hurt conversion before running ads

I'm especially curious if the value proposition feels clear enough from the listing, or if I should adjust the screenshots/copy before sending traffic to it.

Thanks in advance! Any honest feedback from other devs would help a lot.

u/justnickand — 15 days ago

Hey everyone 👋

I just launched Notchly on Google Play.

It's an Android app that turns the notch / top area of your phone into a quick access zone for apps, shortcuts, and useful actions.

The idea is simple: instead of opening your app drawer or digging through menus, you can launch the things you use often directly from the top zone.

What Notchly can do:

- Open your favorite apps faster

- Create a custom notch menu

- Use gestures like tap, swipe, and long press

- Add quick actions and shortcuts

- Keep your most-used tools close

I'd really appreciate honest feedback on the idea, the setup flow, and whether this feels useful for daily use.

Google Play:

https://play.google.com/store/apps/details?id=com.luby.notchly

Thanks for checking it out 🙌

u/justnickand — 15 days ago

Hey everyone,

I finally published my Android app on Google Play: Muzzly, a dog food scanner that helps pet owners quickly check if a food is safe or risky for dogs.

The app uses image analysis to scan food, shows a clear safe / toxic result, and also includes an offline food database for quick searches.

A few things I learned during the process:

- Keep the app flow very clear for reviewers

- Avoid showing technical logs or raw AI responses in the UI

- Make the privacy policy and data usage explanation simple

- Test the first-use experience carefully, especially if the app uses camera or AI features

- Don't treat Google Play submission as the finish line, the real work starts after publishing

I'm still improving the app and store listing, so I'd love to hear from other Android developers:

What helped you improve conversions or trust after publishing your first versions on Google Play?

Link to the app: https://play.google.com/store/apps/details?id=com.luby.muzzly

u/justnickand — 19 days ago