u/hyoumah83

Can someone explain to me the apparent bias in the Heroes 3 multiplayer community ?

So, Sir Mullich was banned from multiplayer and even singleplayer, same for Galthran and possibly a few others. Yet the Offense, Armorer, Logistics and Sorcery specialists are still there.

Now, i'm not saying they should be banned, but can someone explain to me the thought process that was used to arrive at the conclusion they are overpowered ? Or more specifically, how come they were considered overpowered but the others i mentioned were not ? Those specialties scale indefinitely with map size and game time, while:

- Sir Mullich only gets a fixed bonus with no scalability. He is strong at least at the beginning, but he has no other power or ability to boost his forces;

- Galthran has limited mobility and he is stuck with a fixed Necromancy percentage. For higher numbers of skellies he has to rely on Isra or Vidomina, which means splitting your forces across two powerful heroes instead of one;

My theory is that, although all of them are overpowered, the others were spared because they are picked by pros, while pros don't usually pick Necropolis. The pro players and prominent players in the multiplayer community are a force not to be trifled with.

Necropolis demands justice for Galthran !

https://preview.redd.it/3ayvz3e1aawg1.jpg?width=686&format=pjpg&auto=webp&s=c7d7555e94bc66f856ab4dfb63890e90af138728

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u/hyoumah83 — 4 days ago
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