Writing a YA LitRPG, what would you (as a reader) think?
[ Note: Reposted for more feedback ]
I’ve started writing a novel set inside a large-scale VR roleplaying game, and I’m looking for honest feedback on whether the concept feels compelling + how I could improve it.
The story is a multi-POV LitRPG that follows four different players, each with a distinct relationship to the game:
A low-experience yet ambitious newcomer, a popular streamer, a rising member of a combat-focused faction, and a widely known player who never wanted the attention.
The narrative explores how players shape the world over time with forming factions, alliances, and rivalries. This is up until the game begins to function like a real society with its own politics, social hierarchies, and conflicts.
At the same time, the story also focuses on how the game affects their real lives: online fame, pressure from audiences, identity, and the potential for obsession or loss of control.
I’m aiming for something that feels like a social experiment turned character-driven story, where the lines between “game” and “reality” start to blur.
Does this sound like something that would hook you as a reader?
And what would you expect or want out of a story like this?