u/hogon2099

Changing the name of the game mid-marketing?

I wonder if someone had experience renaming the game after Steam Page being live for a while? Did it affect marketing campaign anyhow? Do the name of the game even matter that much marketing-wise?

I'm making a Hotline Miami inspired bullet parrying game, and I named it "Parry the Bullet" to convey the hook of the game straight up, but now I'm second guessing it.

On one hand it sounds like a generic name for a flash game, which makes it sound cheap. On other hand I'm trying to think ahead and lay the foundation for game series. I want game names to have similar feeling to their sound. Game series not in a sense of sequels, but more like developer branding with the games in the same/similar genre.

Other thing I'm thinking about is that it's rather hard to come up with good verb-based names and form a coherent name convention, and noun-based names are easier in that regard

I'm thinking 'Chicken Meatball' as the replacement to convey cute + violent vibes, but I don't known if that's a good choice to drop previous name

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u/hogon2099 — 5 days ago

I've been playing Roboquest recently and I'm just completely in love with how build-crafting aspect of this game feels, how you can get narrow and precise builds. Each class has 2 active skills and then passive skill, and you can pretty much make a build that relies solely on one of those.

And as the opposite, and I might've been playing it wrong way, I really couldn't force myself to enjoy build-crafting aspect of Hades, it feels scattered for me. You get boons that make stronger different abilities (attack, special, throw), and you can't stack different god's boons on one ability. There are some weapon aspects that kinda imply some narrow builds, I'm also aware of duo boons, but all that for some reason just didn't click for me.

Soooo yeah, I'm looking for something like.. full crit build, or full vampire build, or maybe some fully elemental (fire, etc.) build, you get it.

Another example (although not an action game) is Wildfrost, that allows you to lean into some specific tribes, make your deck based on berry people that rely on hp regenerations for example. I really like that feeling of maximizing one direction

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u/hogon2099 — 8 days ago

Numbers in the article are pretty clear, but what's not clear is amount of effort that is considered normal for those numbers?

I mean you can potentially make 3 Reddit posts and gather 500 wishlists. And then you can make 10 Reddit posts, get IGN posting your trailer, make shorts/tiktoks, and still get the same 500 wishlists.

And if you are in the latter case, does it mean that you can consider your game to be in a silver tier? Or should wishlists come in a more natural way?

Htmag article: https://howtomarketagame.com/2021/12/12/how-many-wishlists-can-you-expect-when-you-launch-your-games-coming-soon-steam-page/

reddit.com
u/hogon2099 — 9 days ago

I had Lone Peak 7 and Olympus 5. After a year and about 400km of running in them they became really worn out. Olympus 5 was in a better state though, and did last a bit longer.

I bought Lone Peak 9 about a year ago, I don't run as much as I did before, but some parts of shoes already worn out. I'm now thinking whether I should consider another model which is more durable, and I'm here for your opinions guys

reddit.com
u/hogon2099 — 10 days ago

I really like playing high-octane racers (Redout 2, GRIP) and I think Trackmania games might scratch that itch, but I don't understand which game to start with. And It's also not clear whether the game has singleplayer campaign, because trailers make the game seem like a multiplayer experience thing

There is a Trackmania2, but it has different parts of it, which are separate page on Steam, like Stadium, Canyon, Laguna, and I don't really get if there's a 'base' game?

Then there's just 'Trackmania' 2023 (on Steam), which seems to be the latest entry in series, but it kinda suspicious to me that it's a free-to-play game, does it rely heavily on transactions?

reddit.com
u/hogon2099 — 11 days ago

I've always wondered how people who play 'usual' racing games (arcade or simulators) look at anti-gravity racing games. I just really like them for the high speeds, and I don't know why, but I thought everyone who likes usual racing games would like them as well, but it seems like the genre is quite niche? I've been playing Redout 2 recently, and man it's been an absolute blast!

I mean there are genre defining features that separate ag-racing games, but I personally like Redount 2 as much as Forza Horizon for example.

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u/hogon2099 — 11 days ago

I'm making a fast-paced, bullet-parrying top-down action. You play as a chicken knight and fight an army of gunslinger crow knights in a medieval bird kingdom.

Release is planned to november 2026. Playtesting coming in a month! Demo coming in a month after that.

u/hogon2099 — 13 days ago

Short parkour sections are cool, they feel fast and stylish, but those prolonged purely platofming sections where you have to wait for moving platforms just kill the momentum for me.

It kinda reminded me of 'My Friend Pedro' which also starts fast, but then platforming starts and it's all slow. I wonder why devs make those levels sections.. I mean fast-paced parkour sections are good, but waiting for platforms is so slow, I just can't

Is second game better in this regard or is it the same?

reddit.com
u/hogon2099 — 14 days ago

I'm making a fast-paced, bullet-parrying top-down action about a chicken knight fighting gunslinger crow knights in a medieval bird kingdom. One-hit kills, short intense levels, challenges, and a style system.

Art direction is inspired by Culf of the Lamb, I'm trying to get "cute but violent" vibes.

I'm actively working on the game and plan to start playtesting in a month or so!

u/hogon2099 — 14 days ago
▲ 535 r/KatanaZero+4 crossposts

I'm making a fast-paced, bullet-parrying top-down action about a chicken knight fighting gunslinger crow knights in a medieval bird kingdom. One-hit kills, short intense levels, challenges, and a style system.

Art direction is inspired by Culf of the Lamb, I'm trying to get "cute but violent" vibes.

I'm actively working on the game and plan to start playtesting in a month or so!

u/hogon2099 — 12 hours ago