Zenith proved we are desperately hungry for VR RPGs. Why hasn't any game stepped up to fill the void since it collapsed?
I was thinking about the state of VR fantasy games recently, and I keep coming back to Zenith: The Last City.
Love it or hate it, the launch of Zenith proved one massive thing: the VR community is desperately hungry for deep RPGs, magic, and actual class systems. People went crazy for it. But because the developers tried to build a massive, sprawling MMO, it eventually collapsed under its own weight and maintenance costs.
What absolutely blows my mind is that since Zenith's downfall, no one has really stepped up to fill that void. The fantasy/RPG genre in standalone and PCVR seemingly died with it.
Why didn't studios learn from Zenith's failure and say, "Okay, building a full MMO is too ambitious for the VR market right now, let's make tight, 4-player co-op instanced RPGs instead"?
Instead, it feels like everyone just gave up on RPGs and went right back to making more zombie wave shooters. Are devs just too scared to touch class-based combat now, or is there some hidden gem I'm missing?