u/gabriellevalerian

[DnD5e 4.3.9][V12.331] Creating an item that spends charges to deal damage

I want to create an item with 10 charges that allows you to spend those charges to deal an amount of damage equal to [number of spent charges]d10, and have those charges actually spent on the item. I have midi qol and I’ve been messing around with activity settings (I set it up as a save) but I just can’t make it work. I managed to set up rolling an amount I set up for scaling once but somehow when I try to repeat it with the same settings it also adds extra dice on top, so if I set the scaling to 3 it rolls 3d10 + 2d10 for some reason.

So ideally what I want is:

  1. To click on the save activity

  2. Get a prompt for the amount of charges I want to spend (e.g. 6)

  3. Have it roll that many d10s (e.g. 6d10) and remove the 5 charges from the item

  4. Next time I click the save activity have it show the amount of uses I have remaining (e.g. 4).

Number 4 I have figured out, but the rest… not so much.

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u/gabriellevalerian — 16 hours ago