u/fabian_boesiger

Swarm MMO: Browser-based idle MMO where you command a swarm conquer planets

You start with a single planet in your own solar system on an infinite procedurally generated map, and your goal is to expand your territory by conquering other planets.

Every planet produces probes over time, and you attack by dragging from one of your planets to a target to launch a swarm. You capture a planet by sending more probes than it has defenders. You can also upgrade your planets and project power across longer distances. You can form alliances with other players or go at it alone.

The whole thing runs in the browser with no sign-up required. If you want to save your progress across devices, you can optionally link an email.

swarm-mmo.com
u/fabian_boesiger — 4 days ago
▲ 5 r/PBBG

Swarm MMO: Implemented Your Feedback

Hi all

Recently I posted about my game Swarm MMO (https://www.swarm-mmo.com), a browser-based idle MMO where you command a swarm and conquer planets.

I received a lot of feedback which I implemented over the weekend. Thank you all for the constructive feedback! New features include:

- A better map view when zooming out
- Chat
- Allow users to be logged in from multiple devices at the same time
- Reduced the price for premium functionality

Whats also planned:

- Improved alliance system
- Ally/enemy indicator on the map

A new game has just started, so feel free to hop back in and try it out. Thanks!

reddit.com
u/fabian_boesiger — 4 days ago

Hey all!

After taking a long break from developing games, i finally decided to take another attempt at developing a browsergame, which I'd like to share here. You start with a single planet in your own solar system on an infinite procedurally generated map, and your goal is to expand your territory by conquering other planets.

Every planet produces probes over time, and you attack by dragging from one of your planets to a target to launch a swarm. You capture a planet by sending more probes than it has defenders. You can also upgrade your planets and project power across longer distances. You can form alliances with other players or go at it alone.

The whole thing runs in the browser with no sign-up required. If you want to save your progress across devices, you can optionally link an email.

On the tech side, the backend is built with SpacetimeDB in Rust, which handles all the game state and real-time sync, and the frontend is React with TypeScript rendering everything on a 2D canvas. I hope that it is scalable enough to handle hunderts of players at once, but let's see if that's possible :)

https://swarm-mmo.com

reddit.com
u/fabian_boesiger — 7 days ago
▲ 4 r/PBBG

Swarm MMO: Browser-based idle MMO where you command a swarm conquer planets

Hey all!

After taking a long break from developing games, i finally decided to take another attempt at developing a browsergame, which I'd like to share here. You start with a single planet in your own solar system on an infinite procedurally generated map, and your goal is to expand your territory by conquering other planets.

Every planet produces probes over time, and you attack by dragging from one of your planets to a target to launch a swarm. You capture a planet by sending more probes than it has defenders. You can also upgrade your planets and project power across longer distances. You can form alliances with other players or go at it alone.

The whole thing runs in the browser with no sign-up required. If you want to save your progress across devices, you can optionally link an email.

On the tech side, the backend is built with SpacetimeDB in Rust, which handles all the game state and real-time sync, and the frontend is React with TypeScript rendering everything on a 2D canvas. I hope that it is scalable enough to handle hunderts of players at once, but let's see if that's possible :)

https://swarm-mmo.com

reddit.com
u/fabian_boesiger — 7 days ago