u/f4pl0

▲ 47 r/sandbox

I've seen a few comments labeling my project as "AI slop" and I want to clear the air. I understand the frustration with the flood of low effort content, but there is a massive difference between shitprompting a game and using modern tools as a senior developer.

A bit about me: I've been doing software engineering since the day I realized I had to breathe to stay alive. I've worked on core banking systems, high stakes infrastructure, distributed software, and production brainfuckery where mistakes take lives. I know what engineering discipline looks like, what maintainable architecture looks like, what broken garbage looks like too, because I've spent a large part of my life cleaning it up.

There is a massive difference between prompting a game into existence and using modern tools as an experienced software engineer. My game was not "made by AI". I designed the systems. I defined the gameplay loops. I made the technical decisions. I review, refactor, and audit the code. I decide what belongs in the game and what gets thrown out. AI does not understand the feel I'm aiming for and does not carry the responsibility when something breaks. I do. I use AI like a really good intern or a smarter IDE, it helps with repetitive work, scaffolding, boilerplate, and speed. Then I inspect the output, fix it, reshape it, reject it, or rewrite it entirely. That is called using a goddamn tool, and apparently this is now controversial.

The real issue is quality.

If the game is buggy, what are the bugs?? If the balance is bad, say the balance is bad. If the gameplay needs work, say what needs work. If the UI is unclear, say what is unclear. If something feels cheap, explain why. That is useful feedback, I can work with that. But AI slop without any actual criticism behind it means nothing. Most people throwing that label around have no discernible metric for it. They are not reading the code, inspecting the architecture, evaluating the systems, gameplay, performance, maintainability, or design decisions. They are looking at something, deciding it feels AI, and treating that as proof, and that is not criticism, that are your own insecurities boiling up to the surface because you're incapable of using your brain for once. At this point, almost any modern UI can be labeled AI if someone wants to be annoying enough and doesn't give two shits about it, but hey look if it has rounded panels or clean layout, fuck it - let's mark it as AI slop. You cannot reliably tell what was built by hand, what was AI-assisted, and what was lazily generated unless you actually look under the hood (well, apart from the ones that blatantly scream it). And if you looked under the hood on mine, you would find a real project, built by a real developer, with real design decisions, real systems, real mistakes, real fixes, and real effort behind it.

Now, about the alt-account reviews and "competitor" noise.

I'm not blind.

Some of this is not coming from concerned players. It is coming from people who are scared another game might take attention, players, or play fund earnings from them.

That is straight up fucking embarrassing.

I'm not here because I need this to pay my rent. I'm here because for the past I don't even know how many years I haven't had the time to get into game dev, and it being my passion I somehow made time to get to it for once. I like building games, I like s&box, and I want to make something people actually enjoy playing. And this is my welcome.

If you want to compete, compete properly: build a better game, make better systems, improve your gameplay, fix your bugs... Earn your players. Do not hide behind fake reviews, alt accounts, and lazy buzzwords while pretending you are protecting the community. That is not protecting anything. You have insecurity, keyboard and an internet connection. And let me be very clear, if I wanted to play dirty, I could tear weak projects apart far more effectively than a few fake reviews ever could. I do not. Because I actually care about the platform, the players, and the ecosystem, even though some of them do not like me. I would rather beat you by building something better.

So if you have real feedback, I'll listen. If you want to talk gameplay, balance, architecture, mechanics, or design, I'm open to it. But if you are only here to slap "AI slop" on my game without understanding what went into it, or to protect your little corner by trying to drag mine down, you are wasting your time.

Terry Town will keep improving anyway.

Fuck you.

Edit: I appreciate the awards and thanks to everyone who shared opinions on the matter. I see that most of the community understands the point I was making, even if some disagree with how I said it.

After reading the comments, the takeaway is pretty simple: tools don't make something slop, lack of effort does. I fully understand people being tired of low effort AI generated garbage, but calling anything unfinished or imperfect AI slop is not useful criticism. Some of you also made a fair point about perception. Even an old AI looking placeholder can hurt trust, so I'll make sure to act on that as well.

I'll keep improving the game, fixing bugs, cleaning up rough edges, and taking actual feedback seriously. Thanks to everyone who gave real criticism instead of just vomiting labels into the thread like their last two brain cells were fighting for third place.

u/f4pl0 — 8 days ago
▲ 37 r/sandbox

Hey everyone,

I'm a solo dev (well I was until 2 days ago) and on april 13th I opened an empty s&box project witha vague idea to build a TTT experience I missed from the old gmod days, but on a modern engine with the architecture to grow into something bigger later.

Three weeks and 173 commits later, Trouble in Terry Town (after a rebrand from Deadlock District, nobody even knew what that shit was about from the name) is playable. I genuinely can't believe how far it's come, and I wanted to share it with you all because building this in public alone has been a lot, and I'd love some company.

What's already in:

  • Full TTT-style gamemode with Innocent, Traitors and Detectives
  • Weapons with spread and recoil (just the default facepunch ones, I can't model or animate for shit)
  • Ragdoll bodies with corpse inspection and enhanced detective inspection
  • Buy menu (shipped today, just armour and radar for now)
  • Proximity voice chat
  • Karma system (direct port from OG gmod TTT)
  • Incendiary, smoke and DISCOMBOBULATOR
  • Map support for both native and ALL OTHER COMMUNITY MAPS, YES ALL THE MAPS ARE PLAYABLE (at least most of them, I have no influence on mappers, but I try my best, read down below how I did this)
  • Graceful P2P host migration logic (had to rewrite this from scratch because default host migration can't be trusted even with a stick in its hands), could be still buggy but yeah, need players to actually test its behaviour even up to 32 players (want to see that shitshow so bad)
  • Spectators with freecam and player-follow

The thing I'm thje most proud of is the map compatibility layer. It's a reflection-driven shim system that takes maps and makes them just work by swapping out missing components, any missing shit with my own to make every instance of that component just work, like weapon spawns, door functionality components... If the map isn't made for TTT, the thing that is ran is the s&box's optimised runtime navmesh system that discovers paths for players movement, and I use that data to do some map topology analysis to determine spawn points for the weapons and voilla - every map is somewhat playable.

I would love your help!

My playtest pool is, well, me and anyone I can drag in. I would love if more people would give it a try, report bugs and give feedback. I very often hang out in s&box discord voice and also subzero studios, stream my whole development process, so feel free to say hi!

Game: Trouble in Terry Town

Thank you all and much love,

~f4

Please enjoy these two trailers I made for my baby (with old branding tho).

https://reddit.com/link/1t3tyfo/video/1b283jzvl6zg1/player

https://reddit.com/link/1t3tyfo/video/jtamwwecl6zg1/player

reddit.com
u/f4pl0 — 9 days ago