u/eom-dev

Need help blocking malicious IPs from network

Need help blocking malicious IPs from network

My homelab is a kubernetes cluster running on a few Dell PowerEdge servers behind a Ubiquiti EdgeRouter 6p connected to Google Fiber. Among other malicious traffic, I am specifically concerned with a large number of spam accounts being created on my Gitea instance. I have written about the steps I've taken so far to combat this in this issue. I am able to get the IP addresses of the bad actors, but I'm having trouble blocking that traffic from my network. I cannot block them from Gitea, as it is not using X-FORWARD headers to preserve client IP addresses reported by the ingress controller. I tried to write firewall rules to drop traffic from these addresses, but the traffic is still getting through. What can I do to have more control over my network traffic?

u/eom-dev — 8 hours ago

It has actually been running for a couple of weeks now as I have been setting up mods and configurations, but luanti.eom.dev has now begun its fourth season. This time things are going to be quite different in a few ways:

  1. Singlenode worldgen - platforms have been added to the eight corners and four faces of the map with teleport pads available at spawn
  2. Teams - choose from one of 11 skins in the style of Among Us (converted Minecraft skins by thiccsnail).
  3. Markets - buy and sell nodes from the 11 expanded_city_commoditymarket markets (one market per team)
  4. PvP - enabled when Y < 0, disabled Y >= 0
  5. More - bounties, factions, parties, mini games, etc.

Yesterday I hosted a live stream from the server with another player that is available on YouTube. As usual, we also have a Discourse thread for this season as well as a Matrix room that syncs with in-game chat. Feel free to stop by and say hello!

Previous seasons on this server have been relatively short as I was experimenting with different game mechanics, mods, and configurations. While I think that this is the most well-designed season I've done so far, it is still fairly experimental. I would like to host a world for the long term, and I hope this is the iteration on which that is possible, but it may also be necessary to do a reset if there is a problem or if some core mechanics needs to be changed. Just a heads up. :)

reddit.com
u/eom-dev — 23 days ago
▲ 10 r/Luanti

It has actually been running for a couple of weeks now as I have been setting up mods and configurations, but luanti.eom.dev has now begun its fourth season. This time things are going to be quite different in a few ways:

  1. Singlenode worldgen - platforms have been added to the eight corners and four faces of the map with teleport pads available at spawn
  2. Teams - choose from one of 11 skins in the style of Among Us (converted Minecraft skins by thiccsnail).
  3. Markets - buy and sell nodes from the 11 expanded_city_commoditymarket markets (one market per team)
  4. PvP - enabled when Y < 0, disabled Y >= 0
  5. More - bounties, factions, parties, mini games, etc.

Yesterday I hosted a live stream from the server with another player that is available on YouTube. As usual, we also have a Discourse thread for this season as well as a Matrix room that syncs with in-game chat. Feel free to stop by and say hello!

Previous seasons on this server have been relatively short as I was experimenting with different game mechanics, mods, and configurations. While I think that this is the most well-designed season I've done so far, it is still fairly experimental. I would like to host a world for the long term, and I hope this is the iteration on which that is possible, but it may also be necessary to do a reset if there is a problem or if some core mechanics needs to be changed. Just a heads up. :)

reddit.com
u/eom-dev — 23 days ago