r/Minetest

Can i play the game on Puppy Linux

I just started trying out some linux distros and i’ve really liked Zorin and Puppy, I played tons of minetest on Zorin and now im mainly using Puppy and i’d love to play it on here too, does anyone know how i can play it?

reddit.com
u/Comprehensive_Ad6469 — 4 days ago

Who here has heard of this game? (QiskitBlocks)

(screenshot is from ContentDB page)

It's a really cool game by JavaFXpert, that lets one learn about quantum computing circuits. (searching within Minetest I also found this fork. Not sure what was changed, but I chose to install that)

Just be warned though, with the version of Minetest that I was using (5.6 I believe?) the game crashed when trying to reach servers to execute quantum circuits. I simply solved this through going into All Settings and explicitly granting HTTP permissions to "q_command" (the mod that apparently connects to IBM servers, I found the name by typing in chat '/mods')

u/Electronic-Laugh-671 — 3 days ago

LIFESTEAL BOX PVP MINEHUT SERVER

Just dropped a new Minehut server KrispSteal.

* ❤️ Lifesteal

* 📦 Box PvP

* 🎣 Custom fishing (actually useful)

* 🌍 Themed worlds

Fresh server, so you can get ahead early and dominate.

Join up and bring friends 👀

reddit.com
u/Known_Bad5851 — 2 days ago

Moders needed

So you know how to sulfer cube comes next minecraft drop could someone make a mod for luanti i want it so bad

reddit.com
u/sanderv135 — 8 days ago

Question(s) about gamepad/controller support

Is there a way to make a mod (or an already existing mod) that allows remapping of gamepads, or is that something that is only possible within the engine itself? Would it be a huge pain (on my part) to try and implement better support?

(Question for devs) If I were to try to contribute to the official build, where would I find the file for gamepads/controls? If I do end up being able to contribute, I want to make sure I don't touch anything else, just the gamepad support.

(I REALLY don't want to accidentally break something. I know little to no Lua, but I think I can learn it pretty quickly, at least what I would need to.)

NOTE: My computer is a toaster (with no support for OpenGL 3) so I don't know if I would even be able to compile it or not.

EDIT: I can compile it.

reddit.com
u/Last-Fisherman-8453 — 6 days ago

Does anybody remember/joined/has records of a minetest server called 'Exodai/Exodia City'

Around from what I remember 2020-2022 I played in a server from Multicraft (which even to this day if I am correct) which connected to Minetest called either Exodai or Exodia City, which shut down I think around 2024 (dont quote me on that one, my memory is quite foggy).

I have been wondering what happened to the server considering that (for me) it just dissapeared out of the blue. This is why I am asking the reddit community if they have any photo, video, documentation or any other thing proving that the server did in fact exist. Thanks!

reddit.com
u/KalmarPolaris — 7 days ago
▲ 18 r/Minetest+1 crossposts

An external mesh exporter for minetest/Luanti worlds!

heyo! I go by a few names but if anyone's seen someone by the name of two in the mod list that's me! I create random utility stuff that either peeves me doesn't exist or creating something new for the community to utilize if they want.

tl;dr: meshport mod has some issues and it's way to slow for the project I'm working on, so I created my own external version which just requires running a single command in minetest and then using the file made by said command to give the export script all the data it needs to properly export areas of the minetest/Luanti map, the export program is called Luanti-Mesh-Export (https://github.com/viper968/Luanti-Mesh-Export)

some context of why I made this before explaining what it is, I have a project called rendercore where I'm taking the saved map data from the NodeCore Community server and attempting to export it, showing progression of builds and showing how the server has changed, unfortunately the only mod that existed at the time was meshport, it works wonderfully for small areas (50^3 areas) but anything larger and a normal build of minetest crashes due to memory limits, utilizing a slightly modified build of minetest allows for much larger areas but it still takes 10-15 minutes to export a single 250^3 area along with the garbage cleanup not seeming to work properly and slowly exploding minetest's ram usage to over 100GB!

And now I've created a python program that allows someone to export a selection of mapblocks (defined by normal node coordinates) into a 3D mesh without minetest running the entire time the export is running, and with the capability of the export being multithreaded! its called Luanti-Mesh-Export (https://github.com/viper968/Luanti-Mesh-Export) or LME for short (yes I know, very creative name)

currently it supports most node types and supports texture modifiers which is something meshport doesn't support (as of April 10th 2026)! So far I haven't implemented multithreaded exports (will allow the exports to run much faster) nor chunked exports (will reduce ram usage to a fixed amount instead of increasing exponentially with linear increases to export size) but once I've ironed out the bugs with the rest of the node types I will definitely be adding both of those optimization features!

the steps on how to use it are listed near the bottom of the readme on the GitHub page but here's a quick rundown of how the system works:

  1. put the node_def mod into the mod folder for minetest and run the command /dumpnodes from the bundled node_def mod, this will create a file in the world folder containing a list of every node definition and said node's properties

  2. find the .minetest folder or wherever minetest game data is stored (same folder which has the mod folder) and input the paths into the python script command for what is required (textures aren't fully required but are highly recommended, running /dumpnodes is required though)

  3. run the export_map.py python script with the in-game node positions where you want it to export between and then wait (200^3 areas currently require at least 3GB of RAM free)

the export_map.py will create the following: obj file with a paired mtl file for materials and a directory containing textures (if you set it to create said directory), all that has to be done to view it is to enable the obj import addon in blender and import the obj file into blender (normal obj import not obj (legacy) import), and it's done! you now have the area of the map you selected imported into blender which can be viewed and modified fairly easily.

u/Ill-Oil-2027 — 11 days ago
🔥 Hot ▲ 51 r/Minetest+1 crossposts

I tried Techage again… it did NOT go how I expected 💀

Hello, it is me again!

It’s been a while since I made a post here so I’d figure I’d update you all on my latest Asuna/Minetest adventures.

For starters, techage absolutely cooked me 😅

This episode is basically me trying to figure out how progression even works, failing more than I probably should, and slowly (painfully) starting to make progress. We’re talking charcoal struggles, finally getting into iron, and attempting smelt the CORRECT iron I needed for iron tools.

It’s definitely more of a chill, personality driven episode a lot of trial and error, some dumb mistakes, and a few small wins that actually felt earned.

If you enjoy watching someone suffer their way through modded Asuna and slowly figure things out, you’ll probably like this one.

Would love feedback too, still dialing in the vibe for this series.

If you would like to see the video, here’s the link on Rumble this time 👇🏻

https://rumble.com/v77hrek-techage-took-me-way-too-long-to-figure-out-asuna-part-2.html

u/DevcalnerMC — 18 days ago