▲ 19 r/Slycooper
Bentley is a bit of a chatterbox
Let me start by saying I love the Sly games, but don’t you think that, especially in Sly 2 and 3, the early missions are a bit too much like tutorials? Not to mention the useless hazard room in sly 3, and that, in general, Bentley gives a bit too many hints – if I see a laser, there’s no need for you to tell me not to walk over it.
It feels as though the game doubts your ability to press two buttons. Playing them again today, after numerous playthroughs over the years, these things are a bit annoying.
u/ddr-1997 — 1 day ago