u/banana_zest

▲ 10 r/macapps

https://preview.redd.it/7z8p2csfmdzg1.png?width=1032&format=png&auto=webp&s=7195faa23aa1768eea8c720070f1333004fa2edd

Problem/Comparison: It seems like all the image editors out their are either a) AI obsessed, b) too content-forward (see https://daringfireball.net/linked/2026/03/06/window-chrome-of-our-discontent), c) expensive and/or subscription, d) not respecting the UI paradigms built into everyone's muscle memory from decades of using Photoshop.

So I started a new one.

I was going to price at $20 but based on prior feedback in this subreddit I'm thinking $10 is better. Maybe it can increase as it gains more features.

Pricing: $9.99, get at https://apps.apple.com/us/app/mojave-paint/id6759276677?mt=12

Target audience: designers and frontend developers, people with fairly advanced Photoshop skills, people who use layers, channels, masks and blend modes. Heck even other macOS app developers could be customers, if they're building custom looking components instead of relying on native SwiftUI for everything. And in fact all the tool icons and custom tab graphics in Mojave Paint were made in Mojave Paint. As was the "About" screen graphic, and the screenshot images in the App Store.

Thanks for looking!

reddit.com
u/banana_zest — 9 days ago

Hello, I'm building my first macOS app, it's a layer based image editor. Sort of like Acorn, but aiming for a higher level of Photoshop UI compatibility. I won't mention the name since I'm not approved for self-promotion.

I'm currently Apple Silicon only, and macOS 15 or greater. That allows Macs going back to M1, circa 2020 or so. I'm debating whether to loosen this up to allow Intel Macs and possibly also back up to macOS 14 Sonoma. My thinking is, this really only gets me a couple more years, maybe 2018-2020 Macs, and probably isn't worth the trouble. I'd have to buy an Intel Mac for testing.

How do you decide which macOS versions and chip architectures to target?

reddit.com
u/banana_zest — 11 days ago