A soviet megastructure horror, where fighting is not always an option
I'm almost finished with my new horror game about anomalies and desperate trading. I really wanted to make an eerie hostile atmosphere and emphasize hardships via merchant mechanics.
The whole structure is infested with different anomalies, that you need to adapt to and learn how to deal with, or suffer consequences.
It's called Housekeeper: Anomaly, it will come out to steam this September. It is story driven game with an ending, though it has a feel of a rogue-like game.
u/alex_grim — 1 day ago