u/Wrong_Show_7608

🔥 Hot ▲ 65 r/PixelArtTutorials

My first ever pixel art, the MC of a Roguelike I am developing. Feedback appreciated.

Hey all, this is 32x32, any feedback and criticism appreciated!

u/Wrong_Show_7608 — 5 days ago
▲ 4 r/pygame

First look at a Traditional Roguelike I am developing entirely in Pygame.

Hello everyone, after about a week of development I am ready to share the first look at my roguelike.

It is planned to be a Traditional 2D Roguelike Dungeon Crawler, with focus on more RPG character progression than most other Roguelikes. Main inspiration to the character progression/spell system was Divinity: Original Sin 2.

The Build/Character progression will revolve around 3 pillars, levels, items, and spells. Leveling up will grant you stat and skill points, which can be spent to boost your stats, or to increase your level in a "spell school". Items will give you increased stats/armor/etc., and many will have special custom effects.

The core of the gameplay loop, and what provides build variety, is the spell system. There are 12 spell schools, each with spells of levels 1-4. You start the game with 2 spell school points, and a 1st level spell of each one of those schools of your choosing. Then, to unlock more spells, you will need to find Scrolls.

A Scroll has 2 ways in which you can use it. One, you can use it to cast the spell it is assigned ONCE. Two, you can, if your level in it's spell's school is high enough, unlock the spell permantly in your Spellbook. This allows you to cast it at the cost of mana.

The game is developed 100% in pygame, as I believe that pygame is a good enough engine for a good roguelike game to be made in.

Anyways, here is the first look at the gameplay tests: https://www.youtube.com/watch?v=UY6zTaBa32Q, feel free to ask any questions you may have!

u/Wrong_Show_7608 — 5 days ago