Should Assault have a self-heal perk? Thoughts.
I've always found it a little odd that Assault does not have some manner of self-heal aside from bumming stims (which are damn near nonexistent on absolute difficulty). I've played the class since launch, and while I am loving the updates that were made to its kit in patch 12, I still firmly believe that Assault has been royally shafted in terms of some of the most important gameplay elements. Here is my analysis (all classes except techmarine have been leveled to Prestige IV level 25, and while I do not claim to be a god at all classes, I can at least say I understand how they function well enough to comment):
Tactical - doesn't have a self-heal, but primarily operates at range and has ammo restore out the ASS (which makes sense because the tactical is primarily a RANGED DPS).
Vanguard - Is supposed to be a skirmisher class that bobs and weaves in and out of combat, utilizing all THREE of his weapons to put pressure where it is needed most. Has not one, but TWO self-heal perks (unmatched zeal // adrenaline rush), armor restoration perks out the ass with his prestige perks, and only really suffers from difficulty restoring ammo which is mitigated somewhat depending on the weapon you're using.
Assault - Is supposed to be the melee bruiser that is good for clearing hordes with ground pound and massive melee damage to hunt elites. NO self-heal, NO ammo restore. Just... nothing.
Bulwark - Is supposed to be the tank of the team with some strong support capabilities. Massive self-heal that affects both him and the team (banner), as well as an ammo restoration perk (auxiliary reload) which procs on extremis kills.
Sniper - Is supposed to be the ranged DPS with some support capabilities. Can regenerate all his CHP and clears adverse affects with the press of a button (Purification perk), and has ammo restore out the ass with the secondary weapon kills (this also makes perfect sense - ranged DPS without much armor wouldn't do much good without ammo).
Heavy - Is supposed to be ranged DPS with some tanking capabilities. Has ammo restore (same perk as bulwark), and has support capabilities by giving teammates damage buffs, armor, and reviving people at full HP.
Techmarine - No comment atm, as I haven't played him enough to be able to give you a clear rundown.
So please, explain to me... why does every class have a clear reward (whether through self-heal or ammo restoration) for playing in the way their class is "supposed" to be played, but Assault just gets a firm pat on the shoulder and a "You go, champ!"? If anything, I would consider that Assault would make much better use of the Adrenaline Rush perk than Vanguard, considering the fact that a dedicated melee class (no primary weapon) would have much greater need of it than a class that can actively pick and choose when and where they want to engage the enemy.
If you disagree, by all means call me a filthy heretic. I'm not here to start a war - I just wanna hear other people's thoughts on the matter and whether anyone has some sort of knowledge on the subject that I lack.
