u/Worldly_Figure7063

Hello! as stated in the text i send here, i want some ideas!

"Hello everyone! I am currently developing an extremely exciting and unique competitive 'minigame rush' project where players can create custom matches to compete in a sequence of ten fast-paced and diverse minigames. The objective is very straightforward: the player who secures the most victories wins the entire match! To add a strategic layer, every single playable character possesses a unique special ability specifically designed to assist in specific types of challenges. Furthermore, I have implemented a special round featuring exclusive games and a 'Rival Mechanic'—heavily inspired by the rival system found in Sonic Racing. This mechanic significantly raises the stakes: defeating your assigned rival grants much greater rewards, but losing to them will double your total loss. My main concern is the gameplay loop: is it truly engaging enough for prolonged sessions? I understand that games cannot be fun one hundred percent of the time, but I seek creative ideas and expertise to ensure long-term replayability and prevent player boredom. Please excuse my English grammar! I would truly appreciate any detailed feedback or suggestions for new features or gameplay changes!

reddit.com
u/Worldly_Figure7063 — 4 days ago

hello! i need some feedback!

soo, i want to create a game where the players create amatch, then play 10 minigames, whoever wins the mosts, simply wins! each character has a new ability to help you, theres a special minigame round with unique minigames, also having a rival mechanic, that gives more reward if you win, or double your loss if you lose to your rival.
the problem is, is the gameplay loop really fun? i would like some feedback or suggestions!

reddit.com
u/Worldly_Figure7063 — 4 days ago