Looking for 3D Animator / Modeler for Stylized Slime Character
We’re a small indie team currently developing a stylized game project and are looking for a talented 3D Animator / Technical Animator (and potentially character-focused modeler) to help bring one of our core characters to life.
The character is a humanoid slime-like creature, and while we already have a strong visual direction established for the design itself, we’re specifically looking for someone who can help sell the feeling of the character through movement and animation.
We want the character to truly feel soft, elastic, alive, and expressive through:
- Secondary motion
- Wobble / jiggle simulation
- Stretching and squash
- Subtle body deformation
- Bouncy locomotion
- Contortion and fluid movement
- Personality-driven idle animations
- Weight shifting and reactive motion
The goal is not hyper-realism, but stylized, readable, satisfying animation with strong character appeal. Think expressive and polished movement that makes the creature instantly feel unique and memorable to control.
We’re currently in early development/prototyping stages, so we’re looking for someone collaborative who enjoys experimentation and helping shape the feel of a character alongside a small team.
If interested, please send:
- Portfolio / demo reel
- Examples of creature animation, stylized animation, or physics-driven motion
- Any experience with soft-body, squash/stretch, or non-humanoid characters
- Rates / availability
Feel free to DM me directly. Looking forward to connecting with some talented artists and animators!