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I’d recommend listening to this music while reading.
GAMEPLAY (7/10)
- The game didn’t have a proper story mode, which I didn’t mind at all for an arcade game. I did find the SEGA judges at the end quite funny though!
- Starting with controls, which were simplistic and to the point. The game had 3 gameplay elements, with running, walking and shooting in first person mode.
- Mechanics were simple as well, with the main objective being to obliterate aliens. I loved the fact that you could play in CO-OP and choose another character upon dying, this way keeping the gameplay fresh!
- Traversal was pretty fast and didn’t have loading screens in between apart some cutscenes, perfect for a quick run during a coffee break!
- The game took no more than 30m to complete, which I found great for 1990.
- Difficulty was good, but I did spend a few dollars here, maybe more!
AUDIO (8/10)
- Sound design was pretty good with nice mono audio and great sound effects. On top of that, I loved how each character had its own voice lines and would talk while fighting.
- Music was awesome, with some tracks having great beats!
VISUALS (9/10)
- Fidelity was very good, especially during first person encounters with insane destructive environments.
- Character models had their unique animations either during knockouts or special moves. But mostly followed the same ones during normal combat. During cutscenes, the models were quite impressive for 1990.
- The art direction on the other hand was magnificent, with each level having its own atmosphere and vibe. From the city streets to the alien ship!
- Visual effects had their own charm, but were mostly repetitive by the end.
COMBAT (6/10)
- While the overall moves were simplistic and didn’t have much variety, I loved how each character would devastate everyone with their own special moves. Beside that, the overall combat design was too simplistic with minimal variety between characters. They had their own weapons sure, but nothing could be done with them apart the standard move sets.
- You could collect some energy drinks for energy or health replenishment, but I felt that they didn’t reward you with much to be able to survive without arcade coins!
- Enemy variety was plenty, with most aliens being quite easy to execute. But there were some big fuckers as well, which could chew your ass alive!
- Boss battles were fantastic as well, with each one having different phases.
WORLD DESIGN (10/10)
- Level design was awesome, from city streets to industrial zones and the mother ship itself. The Genesis and Master System versions added exclusive locations though. A farm, laboratory and subway section, which always pisses me off as home consoles always get the younger brother treatment with more juicy treats!
- The atmosphere was on spot, with most aliens adding to the vibe. Those Kangaroos were pretty punchy!
- The landscapes were beautiful, and world destruction quite impressive for the time!
TL;DR -> An awesome coffe break to say the least, with incredible locations, beautiful graphics, great music and fantastic enemy variety. It did suffer from a simplistic combat design, but what can you expect from a 1990 video game. An (8.0) game, very good in my book. Wouldn’t replay it though, maybe the Genesis and Master System versions some day. For now, an alien burger and a flamethrower would do just fine!