
People misunderstand the Reprimand—and SMGs—in this game
If you peruse here, both with another SMG on the horizon and looking back to talks with the Stoker, you will see a common echo between the weapons: Worries or complaints that it might be two-handed, and a common hate for the Reprimand being a Two-Handed SMG.
Now don't get me wrong, I am a Ballistic Shield Enjoyer, and usually delegate myself to carrying SSSDs in the lobbies I join. I understand the pain of having a huge roster of weapons that are incompatible with those two things. However, that's not what I wanted to talk about. What I wanted to discuss was a misunderstanding I've seen echoed, best explained by the common sentiment that 'the Reprimand being Two-Handed destroys its identity as an SMG'. This I believe is a misunderstanding of an SMGs role in this game—or any game, for that matter.
Generally SMGs share a sort of balance-relation with their siblings, the Assault Rifles. For game balance to work out well usually, there is a common rule at play. Assault Rifles are the 'jack of all trades' weapon, with other weapons being balanced around them. SMGs in that relationship are a stronger version of the AR, but only in a limited range. Past that range, the AR outperforms. To that extent, the Reprimand fits the bill perfectly. It is best characterized as being comparable to the Adjudicator (or Liberator Penetrator), and oh boy look at those damage differences. The Reprimand has a per-bullet advantage over the Adjudicator by 47 percent! At close ranges, this means the Reprimand can one-shot a Beserker to the head, 2 shot them to the belly, and also kill important enemies like Devastators in one shot to the head, whereas the Adjudicator will require a second shot. THIS is what makes the Reprimand an SMG.
I'm not going to argue about the specific numbers of the Reprimand's Drag factor—which, to the uninitiated, is what makes it lose damage over range—but overall I see a misunderstanding that SMGs HAVE to be one-handed. This is as far from the truth as possible. Their identity is similar to a shotgun, but with less burst damage and stagger, and instead having more versatility in that smaller effective range. Overall, I think the game needs more one-handed weapons in the game. I do not think the Reprimand however needs to be one of those weapons, and I don't think people should be as quick to worry that a new SMG won't be One-Handed, when that isn't their primary defining trait in the game.
TL;DR: SMGs are designed to do better at close ranges than ARs, not exactly to be one-handed exclusively.