![Image 1 — [For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art](https://preview.redd.it/tt696oar23tg1.jpg?width=1600&format=pjpg&auto=webp&s=3016fd1f3d329016770303dd0e7f3b3880455dbe)
![Image 2 — [For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art](https://preview.redd.it/d0fmpoar23tg1.jpg?width=1600&format=pjpg&auto=webp&s=9b2ef48cbdd450ace35c335fa486675c78b92170)
![Image 3 — [For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art](https://preview.redd.it/5h01vnar23tg1.jpg?width=1600&format=pjpg&auto=webp&s=0431d7971d1045280bb343b9f0c2415bcec47de0)
![Image 4 — [For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art](https://preview.redd.it/dmf5kpqv23tg1.png?width=3840&format=png&auto=webp&s=5ac6f3fc170d3a5123aa2c63ea3002765f52c1b6)
![Image 5 — [For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art](https://preview.redd.it/zl6avoqv23tg1.png?width=3840&format=png&auto=webp&s=cd9ed35d3f5abbc448a5a45f42ca84895a7e69b0)
![Image 6 — [For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art](https://preview.redd.it/8fqbknqv23tg1.png?width=3840&format=png&auto=webp&s=88af9620c65b5625cca7e3ce979b134170b12fde)
![Image 7 — [For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art](https://preview.redd.it/nw6uooqv23tg1.png?width=3840&format=png&auto=webp&s=41e5d0e7201469c5b91f22f579b887dc493f5ed6)
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[For Hire] Players will stare at those 3D models 90% of their game time.. let`s talk about REAL quality of 3D Art
There’s no hiding in first-person. Your players are staring at that game asset for 90% of their session. If there’s a visible UV seam, a shading artifact on the receiver, or a pivot point that’s even 1cm off during a reload animation -- they will see it.
Most teams reach out to us after they’ve already spent half their budget on "AAA" props art that looked great in a render but fell apart the second it was parented to a camera.
We are HiMASTERS, and we specialize in the kind of high-precision 3d modeler work that usually makes Lead Artists lose sleep. We don't just "make guns"; we build functional, engine-ready mechanical systems.
🎯 The "First-Person" Reality Check
Whether you're building role playing game weapons or a tactical mil-sim, "pretty" isn't enough. We focus on the stuff that actually matters in-engine:
- Clean Baking: No more weird artifacts on those smooth hard-surface curves.
- Perfect Pivots: We set up every asset for seamless reload and inspect animations.
- Material Logic: Realistic wear and tear that follows the actual mechanical function of the weapon.
- LOD-Ready Geometry: High-poly to game-res pipelines that won't murder your draw calls.
🛠 What we’re currently building:
- FPS/TPS Hero Weapons: Modular kits and attachments.
- RPG Weapons & Melee: From rpg weapons to complex sci-fi mechs.
- Hard-Surface Props: If it’s mechanical and needs to look "simulation-grade," we’re on it.
💡 Why trust a senior team?
We’ve all been burned by the "cheap" asset game. At HiMASTERS, you’re working with a 100% senior team that has supported titles like Call of Duty, Battlefield, Payday, and several AA FPS projects.
We plug into your workflow fast so you can stop "babysitting" external vendors and get back to actually making the game.
Transparency on Pricing:
- Simple Assets: $400–$1,200
- Mid-Core/Custom: $1,000–$3,000
- AA/AAA Assets: $3,000–$8,000
- Daily Rate: $280–$320 (Blend rate)
🤝 The "No More Bake Errors" Referral
Know an FPS/TPS team currently struggling with their game assets?
- Send them our way using your Reddit nickname as a promo code.
- You earn 5% of the project total.
- They save 5% on their quote.
(Think of it as a finders-fee for saving their Lead Artist's sanity.)
Stop paying twice for the same model. If you want to talk shop about texel density or see a technical breakdown of our latest weapon rpg assets, drop a DM or grab a free consultation:
https://himasters.art/get-in-touch/
P.S. To the dev who had to manually fix 20 broken magazine pivots last week: I've been there. I'm sorry. Let's make sure it doesn't happen again.