
Finished the Directive 8020. It's not as bad as people say. But this is not The Dark Pictures at all and it is better to buy the game at a discount.
I actually liked the game. I liked the beginning. It felt less like a basic stereotypical horror movie and more like a good game with real characters. I liked that devs finally gave flexible settings, so I don't accidentally press the wrong button and leave the area or kill someone. And the game itself is very stylish. I liked that the characters felt like a team. But everything was too saccharine-sweet. The text message system for identifying imposters and identifying the crew was also interesting. I feel sorry for the cleaning robot. The characters are also nice, I don't understand why people say they're dumb and epmty. We learn a lot about them from the diaries and conversations.
But there are also plenty of downsides. The facial animation often glitches, and the face seems to move separately from the model. Mitcher is a real nightmare, there's always something wrong with his lips. Also, the character descriptions don't look like army bios, but more like a standard character sheet from any RPG. I write characters like that when I was a kid. The story is riddled with plot holes and completely incomprehensible moments that are completely unexplained. Even if collect all the notes and evidence it get a good story, but it leaves a bunch of incomprehensible and inexplicable things in between. Replaying series is difficult thanks to the terribly tedious and irritating stealth sections, the inability to switch decisions during the story itself, so you need to replay every episode. And every time you need gather collectible all again are required to unlock new dialogues and level up your characters stats - it's incredibly tedious.
The whole story I felt like I was playing a fantasy game that's a hybrid of Mass Effect and Resident Evil in the D&D world. It's like a team of >!doppelgangers!< set out to explore the planet of a dead god and get stuck in a time loop and encounter a monster that's a creature of necromancers, druids, or both. I figured out about >!the doppelgangers!< right away when I saw the meat goo. Funny enough that I didn't figure it out quite the way that story planned. When it was revealed that the House of Ashes was the beginning, the feeling fantasy setting became even stronger, and Dark Pictures began to connect in my head, and how it would end with the entire planet perishing and all the clones of characters from previous games going to the Directive, just like in The Sims 3: Lunar Lake, lol. And all of this is a prequel to the new survivors from Dead by Daylight.
It wasn't scary, but it was tense. I perceived everything as a typical Cerberus mission from Mass Effect 2. There was no sense of Dark Pictures and horror at all, and I'm even glad that the first two dead guys >!are finally not dead!<. There was no sense of space or cosmic horror either. It felt like an action space fantasy game about a team of friends who will definitely survive. The game turned out better than The Devil in Me, but it's definitely not worth the money. In my country, it costs 55 dollars, which is a lot for a game. The average price for a game is usually 18 dollars.
And really, I only played for Cernan, I won't let Salim's gay clone die! He's my boy!