u/Tenebreux95

Off meta pick : the Arcane adventurer

Off meta pick : the Arcane adventurer

Hi,

I came up with a new build which performs quite well end game while being reasonably accessible mid game.

PROS :

  • As I said you don't have to wait until you completed main quest and dlc to use it
  • Flexible : you can use the boots and helmet of your choice only the armor and weapon are mandatory
  • You benefit from the godlike moveset of the halberd with nice resistances
  • You're not limited to specific breakthroughs or faction questlines, though I suggest wild hunter for the leap and survivability and kabbal of the wind for the greater boons

CONS :

  • You can't face tank your foes
  • Requires enchantements so a trip to antique plateau and knowledge of the enchanting mechanic is required
  • Your skills will be tested in the Kabbal of Wind temple but you can easily prevail with sigil of wind or any source of lightning damage.

The build consists of a great synergy between the thrice wrought halberd (only weapon in the game with frost AND fire damage) and the adventurer armor (easily obtainable early game via Soroborean merchant) enchanted with spirit of Vierzon which boosts greatly fire and frost damage. This armor is a real gem, weather defence, very rare fire resist, additional carry capacity, cheap..

Engagement : for tough foes

  1. engage with fire/frost wep buff if you're kazite spell blade (otherwise varnishes do the trick),

  2. with blood sigil and gift of blood for great ice damage bonus (if you're a blood mage like me)

  3. a simple fire sigil and immolate for insane fire damage.

  4. a bow if you're a wild hunter etc...

I use squire headband and assault boots for aesthetic purposes but they also give great résistance (your only vulnerabilities would be ethereal and frost so always carry elemental resistance potions or ceviche just in case). Don't worry you can remain efficient with almost any choice of head and footwear.

The thrice wrought halberd will hit hard and FAST with a 1.1 attack speed and 43 impact you'll manage. The weapon looks great and you can get it in Emmerkal Kabbal of Wind temple (this will be your test 😉). The adventurer armor will be very helpful for your expedition to the very hazardous Caldera thanks to its fire resistance too.

As an off meta enjoyer just wanted to share. Cheers.

u/Tenebreux95 — 5 days ago

Astral weapons can react to buffs and produce those nice effects I wanted to share.

Ethereal : azure blue Fire : turquoise green Lightning : electric blue

u/Tenebreux95 — 7 days ago

Hi,

PS5 DE here, for some reason since I started the three brothers dlc quest line the game is behaving weirdly. The dungeons and new Sirocco keeps resetting randomly.

For example I can clean an entire dungeon, go inside an unknown arena and everything chest included will respawn.

It can be fun at first but we'll its much less funny when the new sirocco buildings you just invested money in suddenly vanish after you help 7 days or when you go outside and come back..

I tried almost everything including going back to older saves (losing hours of progress in the process) and go offline/online but nothing seems to work the bug persists and prevent me from advancing.

So I'll take any help, the gold bars spent and the quest timers are a painful reminder that my save could be in danger.

Thanks a lot !

reddit.com
u/Tenebreux95 — 14 days ago