
What small short area that's usually forgettable do you love to play through?
Mine is this barn in Hemwick. It feels like a horror short movie by itself inside a videogame.

Mine is this barn in Hemwick. It feels like a horror short movie by itself inside a videogame.
Let German kill me so I wake up from the dream and I'm free but before he does I give him the 3 umbilical chord fragments so he can fight Moon Presence and ascend. He would probably prefer anything to being stuck in the dream for longer.
My specs:
Laptop ASUS TUF GAMING
OS: Linux Mint
Memory: 3.13 GiB / 14.88 GiB (21%)
CPU: AMD Ryzen 7 7445HS (12) @ 4.75z
GPU 1: NVIDIA GeForce RTX 4050 Max-]
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List of different errors occurred in separated occasions:
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] ---------------------------------
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] [Dantelion2 Panic]
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] (null)(265)
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] Transaction failed. See above message for detail.
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] ---------------------------------
[Tty] <Info> (Core.Res.TaskManager) logger.cpp:62 log_flush: [stdout] DL_PANIC is firing core dump...
[Debug] <Critical> (Core.Res.TaskManager) signals.cpp:81 SignalHandler: Unreachable code!
Unhandled access violation at code address 0x8020b56d2: Write to address 0x0
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[Debug] <Critical> (GXRenderThread) signals.cpp:96 SignalHandler: Unreachable code!
Unhandled access violation at code address 0x80263ba08: Write to address 0x8
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[Lib.AudioOut] <Info> (shadPS4:AudioOutputThread:0x574bb14d19e0) sdl_audio.cpp:101 Output: SDL audio queue backed up (98304 queued, 98304 threshold), clearing.
[Debug] <Critical> (shadPS4:GpuComm) buffer.cpp:90 operator(): Assertion Failed!
Failed allocating buffer with error ErrorOutOfDeviceMemory
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[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0
[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2
[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0
[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2
[Kernel.Fs] <Info> (Game:Main) file_system.cpp:78 open: path = /app0/dvdroot_ps4/menu/.gfx flags = 0x0 mode = 0
[Kernel.Fs] <Error> (Game:Main) file_system.cpp:261 sceKernelOpen: error = 2
[Lib.AppContent] <Info> (Game:Main) app_content.cpp:228 sceAppContentGetAddcontInfoList: called
[Kernel.Fs] <Info> (FMOD nonblocking thread (0)) file_system.cpp:78 open: path = /app0/dvdroot_ps4/sound/sprj_pscom.fsb flags = 0x0 mode = 0555
1 - Do we ever get to the other side of this door that leads to nowhere coming from the inside? Has it been explored out of bounds?
2 - Seeing what's left of the road to Cainhurst Castle, how did we even got here?
3 - The portrait on the right is the only one lit by moonlight. Do we know who he is? Annalise father? Or just a slightly more relevant random noble of Cainhurst?
Personally I lean towards Vilebloods. Their drip is cooler and they are noble kinda vampire people. I'm not a fan of the Executioner's wheel or the cone helmet, and I dislike that they were sent by the church because the nobles of Cainhurt seemed like a threat to their power and twisted goals.