My game got 4 purchases... and I'm happy
I just released a new game this past Thursday. Because it's a native sandbox game for the Apple Watch, I honestly wasn't sure if anyone would actually buy it.
After grinding out multiple Reddit posts, putting together YouTube videos, and cold-emailing tech YouTubers and press outlets, the dust is finally settling. I got a grand total of...
4 purchases.
I know that sounds brutal, but hear me out: It could have been 3. Or 2. Or 1. Or worse, 0. But I got 4. Four complete strangers in the wild saw my little watch game and decided it was worth their money.
The biggest thing I've learned from this launch is that if you push through the void and promote enough, you will get installs. It proved to me that the audience actually exists. Maybe it's not a massive hit right out of the gate, but the needle moves. I know if I keep working harder and keep pitching, I can get more.
Just wanted to share a realistic indie dev milestone for anyone else out there sweating over single digit launch numbers. Keep at it!