




I redesigned the entire Player Profile
I’ve been working on a complete player profile UI redesign over the last week, since the current profile feels outdated, not very informative, and not personal enough.
My goal with this revamp was to make the profile cleaner, more modern, and far more useful. This way, you can understand a player’s progress and skill level faster and more reliably.
Modern UI & Structure
The first thing you’ll notice is the new modern layout.
I tried to capture Clash’s current design language while making the profile more accessible and easier to understand. Everything is organized by village and game mode.
At the top, you get a full overview of the player:
Username and player tag Social tag Ranked League and Builder League Player Level progress
Player Level Rework
Player Levels desperately need a rework.
My idea is a reward track where you earn rewards—such as chests, ore (including Starry Ore), magic items like books and potions—for every XP milestone you reach.
This would make leveling more meaningful and give players an incentive to keep progressing.
New Unique Player Profile Pictures
I also introduced Player Profile Pictures as a new cosmetic type to make profiles more customizable and personal.
They could be earned through chests, challenges, special events, and the Gold Pass (one matching icon each season on the paid track).
Profiles still feel a bit plain, so I also imagined backgrounds and badges that you could assign to your profile picture. These badges could evolve visually as you complete achievements.
Home Village Improvements
The base structure remains familiar, but the ranked section is now much more informative.
You can instantly see a player’s record and access their League History and Battle Log.
This makes it easier for clan leaders to evaluate potential recruits and get a first impression of their performance and playstyle.
Clan Section Enhancements
The clan section now additionally shows:
Clan Level with progress bar
CWL League
CWL win rate
Season Info (results of the last CWL season or clan war)
This gives a much clearer picture of a clan’s activity and performance.
Builder Base Improvements
The Builder Base section now displays 3D hero renders, and the battle log is easier to access.
This makes the section more visually appealing and functional.
Clan Capital Redesign
The Clan Capital section now shows the entire Capital map instead of just the Capital Hall.
You can visit each district directly from the profile and see their levels, giving a much better impression of the clan’s progress.
You can also see the clan’s Raid Weekend league, and the new Raid Log improves accessibility and clarity even further.
Achievements Moved to a New Page
Achievements now have their own dedicated page where you can claim your gems as usual.
In my opinion, achievements should also award unique badges that visually upgrade as you complete each stage—adding more personality and progression to the profile.
Also, both the Clan Wars Preference and the setting to receive Clan Invites have been moved to the settings page, as they seem to make more sense there.
Huge thanks to everyone who took the time to view this concept, read through the details, or leave feedback.
I had a blast working on this project and redesigning the player profile in the UI/UX‑oriented design software Figma.
Everything was handcrafted by me—no artificial intelligence was used in the design process.
I’d love to hear your thoughts, feedback, or ideas for improvements.