So not sure i understand some thing. Did my first delve after the intro.
It had me start on 2nd round. So if i understand correctly starting on i am going to start taking increasing damage every turn due to overfatigue i am going to get for every round?
My battle went like this
Round 1 skip
Round 2 explore first all spawn. Level one enemy 1 shot all good.
Round 3 explore second room, get my first shard hit level 1 enemy that spawned, walking in to room also spawned a level 5 spider that i cant hit for more then 1 damage per turn (wtf). Wound the level 1 for 2 damage.
Round 4 kill the level 1 and realize i am never going to be able to kill spider and start running.
Round 5 explore another room but empty.
Turn 6 get a special monster that even with best possable rolls will take at least 2 turns to handle even if there was not an unkillable spider, due to 6 hp and 1 defense. It also hit me on spawn and then again in its turn. I then take cube and 1 damage due to round and die before i can even run away after 3 level 5 attacks this round.
I got 1 shard how in the hell was i suposed to get 3 shards. Even if i had level 1s and one shot them i cant figure out how the hell this is suposed to work in 5ish turns.