u/Tadaka3

So not sure i understand some thing. Did my first delve after the intro.

It had me start on 2nd round. So if i understand correctly starting on i am going to start taking increasing damage every turn due to overfatigue i am going to get for every round?

My battle went like this

Round 1 skip

Round 2 explore first all spawn. Level one enemy 1 shot all good.

Round 3 explore second room, get my first shard hit level 1 enemy that spawned, walking in to room also spawned a level 5 spider that i cant hit for more then 1 damage per turn (wtf). Wound the level 1 for 2 damage.

Round 4 kill the level 1 and realize i am never going to be able to kill spider and start running.

Round 5 explore another room but empty.

Turn 6 get a special monster that even with best possable rolls will take at least 2 turns to handle even if there was not an unkillable spider, due to 6 hp and 1 defense. It also hit me on spawn and then again in its turn. I then take cube and 1 damage due to round and die before i can even run away after 3 level 5 attacks this round.

I got 1 shard how in the hell was i suposed to get 3 shards. Even if i had level 1s and one shot them i cant figure out how the hell this is suposed to work in 5ish turns.

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u/Tadaka3 — 10 days ago

So after some test games i found the extra cost could mostly be ignored. I could just play the card before i played any ally that turn, prof and nick are for one turn any way and most other allys get played and then chump block. Just feels like the cost was simply not an issue unless i was trying to keep an ally in play for a long time. The down side just did not feel like a down side. Really wish it was tied to not having allys in the deck at all. Cool concept and ymmv but not what i was hoping for.

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u/Tadaka3 — 14 days ago