u/Such-Quiet-1840

UFC 6 playtest thoughts, as someone with too much time on UFC 5

When you boot up the game the main menu and all that is already wayyy better and not as low effort. Once you get a fight though, you can feel the weird filter clear as day, i'm fairly sure 5 had the same issue tho.

Striking:
If you try to strike like it's UFC 5, you're gonna get fucked up, especially now that people are more accustomed to the new striking. You probably hear of people saying the striking is clunky, or janky, or some shit like that. Sometimes it does yeah, but once you get the combos flowing it feels fluid as fuck, far better than 5, and more comparable to 2. Besides, most of the hate you see about the striking is likely coming from people who either didnt change their style from 5, or just suck, or both.
The fighters signature styles are also sick. Pereira actually feels like Pereira now. You can feel the chama in every punch and kick, and in-game he actually throws like Pereira. Same goes for each fighter and their own styles. The modes are also really good especially Alex's. Except for DDP's torso tho they gave him a lightweight frame and he looks goofy 😂
Im 50/50 on the flow state though, the idea itself is great but the execution is overdone particularly with the visual effects. I feel like if they really tone down the effects or make them very subtle then there wouldnt be nearly as much hate. Flow state also doesnt make you invulnerable by any means btw, you can still get chinned if you get hit just right, which leads me to flash ko's. People are probably pissed about them but I like it, because its more like real life where you could just get caught by that one perfect strike no matter how your fight was going, and you can get knocked tf out.
Head movement is janky asf rn tho, feels inconsistent and so do the hitboxes.
Theres also a couple new drop animations, one is similar to when Conor got caught by Khabib, and theres also a new cage sitting position after a knockdown where its more like when Izzy got caught by Strickland.

Grappling:
Exactly the same as 5 plus a butterfly guard when youre near the cage, which gives you 2 options to get up, which I think is better than 5 where your getup near the cage is easily telegraphed. I dont have much experience grappling in 6 though because 7/10 times it makes my game run like a slideshow for some reason, and gets fixed as soon as i get on the feet.

Damage:
The crunches and sounds you hear are violent and the blood is a bit crazier than 5, and the visual damage is overall more consistent rather than mollywhopping someone in 5 and leaving nothing but a swollen eye, then getting hit by one punch that leaves your face looking like someone wringed a tampon on your shit.
The bruises are also crazy now, i'm constantly leaving peoples shoulders and torsos purple.

Overall I feel like its a decent foundation for the game but there's a lot to be polished.

I think thats all i have to say but feel free to ask any questions.

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u/Such-Quiet-1840 — 6 days ago