
▲ 120 r/cyberpunktcg
Hello, chooms!
Since the last post, the unofficial Cyberpunk TCG simulator has received a lot of new features, fixes, and quality-of-life improvements.
Here are the main updates:
- AI bot support: you can now practice against an AI opponent. It is still early and will keep improving, but it already gives players another way to test decks and learn the game.
- AI bot API: developers can now connect and test their own bot versions in the simulator.
- Better match experience: reconnection support, in-game chat, spectator mode, concede/leave confirmation, and the ability to check the board state after the game ends.
- Improved deck building and lobbies: RAM and cost filters, optional card-type grouping, deck restriction indicators, and clearer lobby/game information.
- Gameplay and UI improvements: auto eddies spending, active eddies counter, clearer mulligan logs, attack confirmation, unit dimming, card animations, sounds, and background music.
- Bug fixes and performance improvements: overtime fixes, card-specific fixes, better attack target display, smoother gameplay, and general optimization.
Also, we now host a weekly tournament in Discord. There are no prizes for now — it is mainly for practice, deck testing, and friendly competitiveness.
Join our Discord to find other players, report bugs, follow future simulator updates, and take part in the weekly tournaments. Discord link: https://discord.gg/p9hAed7k
If you tried the simulator before and haven’t checked it recently, it is worth giving it another look.
See you in Night City, chooms!
u/StyxPro — 10 days ago