u/Star_Software

48 hours after launching my Steam page: What 600+ visits and a "broken" 86% CTR taught me about indie marketing

48 hours after launching my Steam page: What 600+ visits and a "broken" 86% CTR taught me about indie marketing

Hi guys,

I just launched the Steam page for my 3D Survivor, Riftbound Survivors, and the data from the first 48 hours is... interesting. I wanted to share it so other solo devs can see what happens when you combine Reddit posts with a small TikTok test.

​The Stats:

​Visits: 650+ (mostly from USA)

​CTR: 86.9% (Note: Steam's math is weird here, but I'll explain why).

​Top Source: Direct Navigation (Reddit/TikTok).

​What I learned:

​External traffic "breaks" CTR: That 86% isn't real. It happens because Steam counts visits from Reddit, but doesn't count the "impression" because the person didn't see the capsule on Steam first. However, my Search Suggestion CTR is 29%, which confirms that the capsule art is doing its job.

​USA Traffic is King: 55% of my traffic is from the US. This is huge because it's apperently the strongest market.

​The "Chaos" Hook: I spent a lot of time optimizing for 5,000 enemies. When I post a GIF of that chaos, the click-through rate spikes. People want to see things that look "impossible" for a solo dev.

​TikTok Promote works as a "Kickstart": Spent about $5 on TikTok ads. It didn't bring 1,000 wishlists, but it started the momentum that the Steam algorithm needed to notice the page.

​If you are just starting, focus on your Capsule Art first. If people don't click, your Steam page doesn't matter.

​Check out the page if you want to see the capsule/vibe:

https://store.steampowered.com/app/4146620/Riftbound\_Survivors/?utm\_source=reddit&utm\_campaign=solodev

store.steampowered.com
u/Star_Software — 4 hours ago
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