u/Standard_Start4213

AP Ezreal feels the same

After testing it a bunch, I honestly notice a very marginal difference playing AP Ezreal before and after patch. Your Q's still deal very little dmg before lichbane, its not optimal to rush it either as gunblade is significantly better for poke and wave clear. Hybrid build still reigns as the best by a mile (double tear works slightly better now since going seraphs 2nd before lich isnt as troll if fed) but building it feels clunky and is outright painful if behind. Wave clear still sucks until 5th item (manamune). rabadon (4th item) spike feels noticeably better and is where u can begin to 1v9 late

Build path Ive been using : Dblade start > tear first B > Gunblade > Seraphs + 2nd tear > Lich > Raba > Manamune.
I've tried other build paths but this feels the most consistent at all stages, other builds either fall off too hard or suck too much early

Runes: DH/Sudden Impact/Sixth Sense (or trinket haste)/Ultimate Hunter 2ndary: Manaflow/Transcendence
Build is played mid, so getting DH stacks through roams and such is fairly easy, hardest part is pushing ur wave in and getting roam off before next one comes. You stomp almost every mid laner early on, so letting them hover below half can also help you stack DH

anyways, buffs feel like they genuinely did nothing for AP Ez, noticing no real difference

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u/Standard_Start4213 — 2 days ago