u/SrabonArafat

Does merging 2000+ props into one mesh is solution? to get 2 textures?

I have a scene with over 2,000 props, many of them repeated multiple times. When I merge the actors using instances, it becomes around 46 instanced meshes. Those 46 objects may still use around 50–60 materials in total.

However, I’m considering merging all 2,000+ props into a single mesh and baking their textures so I can reduce everything down to only 2 textures and 2 material slots.

My concern is that merging all those props into one mesh could create a very high vertex count.

Which method is safer and better for performance?

Right now, the 46 instanced meshes are already being reused in different places in my level, and their materials/textures are already loaded in memory.

If I merge everything into one large mesh and then split it into chunks for culling, would that be okay?

I’m confused about which approach would be the most optimized in Unreal Engine.

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u/SrabonArafat — 1 day ago