u/SmilingSword2K

▲ 29 r/warera

Welcome back to another episode of stress-testing Warera’s flawless moderation system.

Recently, the devs rolled out SMS verification presumably to stop bots. A cute attempt, but since my setup uses actual physical devices and fresh SIM cards, it didn't even slow me down. What it did show me, however, is that their new auto-ban system is still catching accounts completely at random.

3 days ago, I spun up 20+ new automated accounts. To keep things interesting, they were heavily humanized, scripted to generate random usernames, verify their numbers, complete missions, open boxes, read and like articles, make donations, and log off after a realistic 5-15 minutes of playtime.

The results? About 10 accounts got banned. But before we applaud the system for catching them, note that the other 10+ accounts running the exact same scripts are still perfectly active right now. It just proves that the ban logic isn't detecting bots at all, it's basically a coin flip relying on administrative 'vibes' and arbitrary judgment.

But honestly, the ban system is the least of their worries right now. Here’s a fun, serious fact for the community: the Warera database has already been compromised. A competent dev team usually notices when someone injects into their database, but they seem completely oblivious. Just a heads up, most of the user details, including linked emails and phone numbers, are already leaked and floating around the dark web.

Play at your own risk, folks. Their security is about as reliable as their ban hammer.

reddit.com
u/SmilingSword2K — 13 days ago
▲ 20 r/warera

Hi everyone here another chapter of ban system biased.
my past post is here : https://www.reddit.com/r/warera/comments/1swscim/comment/oipvi5e/

if you check this link below, how could a family group has 50+ people sharing same ip? crazy ain it?

and most of them play different countries. while other legit player got banned for no reason at all lol

https://app.warera.io/user/69bbb07c4028409350c9f1ab/bans

https://preview.redd.it/0d7ohmqha4yg1.png?width=436&format=png&auto=webp&s=c6f990a4d8b998fc9201efd95605f5d4ee140b49

https://preview.redd.it/xoa0r70ja4yg1.png?width=434&format=png&auto=webp&s=3765396a801e1a0f296d3940f7a1bc7dd07c8319

and the list goes on.

reddit.com
u/SmilingSword2K — 15 days ago
▲ 124 r/WarEraNL+4 crossposts

Hey everyone,

A few weeks ago, someone approached me with a theory that the moderation and banning system in this game is heavily biased. To test this out, I spent the last two weeks running a scripted botting experiment to see exactly what triggers a ban and more importantly, who gets away with it.

The Setup I created 20 bot accounts explicitly designed to test different in-game behaviors. To ensure the test was accurate and clean:

  • All 20 accounts used fresh mobile (SIM card) IPs.
  • None of the IPs were previously flagged by their system.
  • Note: I did manage to scrape their database to get an accurate list of currently banned users/IPs, as well as a list of the top referrers in the game, to build my control groups.

I divided the 20 bots into 4 distinct groups (5 accounts each):

Group A: The "VIP" Network

  • Setup: Used the absolute top referrer in the game. Placed in the exact same in-game state/country as the referrer.
  • Behavior: Leveled up to 15. The bots were scripted to tip and like the referrer's articles with a very fast 30-second to 1-minute reaction time. Donated to the country of the refferers. doing missions etc
  • Result: Survived. After two weeks, most of these accounts are above level 15. Zero bans.

Group B: The Average Player Network

  • Setup: Used random, 1 regular players as referrers. Placed in the same in-game state/country as the referrers.
  • Behavior: Exact same behavior as Group A. Doing mission, Tipped and liked the referrer's articles with a 30-second to 1-minute reaction time. doing missions etc
  • Result: Banned. Almost all accounts were banned within 1 weeks (most reached levels 10–12). Worse, the random players who referred them were also hit with a 3+ day for multi-account ban, "boosting" ban and a 300-coin fine.

Group C: The Random Mass Tippers

  • Setup: No referrers. Random regions and states.
  • Behavior: Leveled up to 10+ normally by doing missions. Once leveled, they mass-tipped and liked articles from completely 1 random players.
  • Result: Banned. All bots were banned within 1day after mass-tipped. Unfortunately, the innocent random players who received the mass tips were also banned with a 3+ day for multi-account ban, "boosting" ban and a 300-coin fine.

Group D: The "Human" Survivors (Control Group)

  • Setup: No referrers. 2 accounts shared a region/creation date; 3 were completely random.
  • Behavior: Played like very slow-grinding, casual humans. No tipping. Attacked and defended 2-5x a day. Worked and produced randomly.
  • Result: Survived. After two weeks, most of the accounts are still perfectly fine and have reached level 15+.

Based on this experiment, it’s incredibly hard to deny that the banning system is either fundamentally biased or the moderation team is entirely incapable of consistently distinguishing between bots and legitimate players.

Groups B and C were meticulously hammered by the ban waves, taking innocent players down with them. Meanwhile, Group D survived by flying under the radar, and Group A survived doing the exact same bot-like activities as Group B, simply because they were tied to a top referrer. It certainly seems like having connections with admins or being a high-profile player provides an invisible shield against bans.

Would love to hear your thoughts or if anyone else has experienced this "multi-account ban", "boosting ban" as an innocent bystander!

Thank you for your attention. (insert trump memes)

reddit.com
u/Captain_Brunei — 14 days ago