Battlestar Galactica: Scattered Hopes - The Viper
Hello everyone!
Now that the game is out I can FINALLY show the assets I made. We went for a low poly / pixel art direction for the ships, because we like it and also because the ships are generally very small on the screen.
In our previous game (Crying Suns) I made the ships with a technique I'll call "sprites stacking", just a sandwich of sprites to give some depth when they rotate. For this production I had to step up my game and make everything in 3D.
On the technical side, we used normal maps to bring some depth to the texture, that I painted by hand. With a reference palette it's really easy to do.
Now meet the Viper Mk2, the base fighter of the game. He's a brawler, brutal at short range, and quick to get from target to target.
What do you think?